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FPSC Classic Product Chat / (Beginner) Is there an easier way to do this?

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alexander gre
17
Years of Service
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Joined: 15th Jun 2007
Location: Sweden
Posted: 5th Oct 2007 23:24
alrgiht. Im new to the hole stuff. I want to have this room into my game: click here to see the picture. I have created a little part of the room using entity maker and segment maker. But I find it really hard to this for every entity. my question is if there is any other 3D program which could make this room and load it onto FPSC? can "3d world maker" make this for me? any other app?

BTW Im a photographer and web designer so I don't have any difficulties with texturing and image editing.
TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 6th Oct 2007 00:36 Edited at: 6th Oct 2007 00:38
You can use any program you like, so long as it saves as a DirectX mesh. Best off doing it in different parts - so for that picture, you will need seperate models for each of those joists, then the stairs and those wierd blocks etc, then you need to try to work out from the picture where the light sources are, position them in the editor, and hey presto... A near enough accurate representation of that room!

EDIT: Then the lockers, the doors and the lights and the wierd things in the background can go in. I woul use Milkshape to model those with, and then texture all the things straight from the image if it's high-res enough, but you can do that.

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alexander gre
17
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Joined: 15th Jun 2007
Location: Sweden
Posted: 6th Oct 2007 12:26
thanks TGPEG for your reply. I have download a trial version of THE Milk and I just exported a simple box as .x file to C:\Program Files\The Game Creators\FPS Creator\Files\entitybank\user
I also created a thumbnail a bmp file 64x64 with the same name of my .x file. when i am in FPS creator I cant see the entity i just made.
how can I load that into my game?

also I have tried 3d World studio 5 and created a simple object. then saved it as .x to my entitybank. I cant load that neither. the problem is that in FPS creator I dont see any entity to load when I am in the user folder. why?
here is what I made: http://alexandergre.googlepages.com/prev.JPG
BTW I am using textures. does that cause any problem? I dont know how a text file(.x file) can contain a texture in it?
and here is .x file: http://alexandergre.googlepages.com/sten.x
alexander gre
17
Years of Service
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Joined: 15th Jun 2007
Location: Sweden
Posted: 6th Oct 2007 21:54
anyone can help me please? where do I have to put .x files and how can I load them?
Storm 6000
20
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Joined: 10th Oct 2004
Location:
Posted: 8th Oct 2007 16:44
nikkydudes guide and the manual cover this read those first

Thanks
Adam
TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 8th Oct 2007 17:29
you need an fpe file for FPSC to recognise it. Go into any of the other folders in your entitybank, and find one ending in '.fpe' copy + paste it into the same folder as your .x file, then edit the contents to match where the single texture is saved, where the .x model is saved. The bmp image is not too important, it just makes finding the model in the entitybank easier.

Hope I helped.

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Will da gamr
17
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Joined: 13th Apr 2007
Location: At my computer...
Posted: 8th Oct 2007 19:28
I use 3ds MAX. Make sure to save all of your meshes to your FPSC directory.

I find your lack of faith disturbing.
Pain
FPSC Reloaded TGC Backer
17
Years of Service
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 8th Oct 2007 22:42 Edited at: 8th Oct 2007 22:42
lol spend a little money on 3ds max 9 thats what i got...

i got it form work

opps didnt c someone already posted it

Me = noob

and i love The TGC : )
Will da gamr
17
Years of Service
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Joined: 13th Apr 2007
Location: At my computer...
Posted: 9th Oct 2007 00:09
i have 3ds max 9.

I find your lack of faith disturbing.
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 9th Oct 2007 03:22
Blender...

Thraxas
Retired Moderator
18
Years of Service
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 9th Oct 2007 03:37
Quote: "spend a little money on 3ds max 9 "


A little money? $3,495... to me that's lots of money (and not just because it's even more in Aussie Dollars)

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Menkai
17
Years of Service
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Joined: 17th Oct 2007
Location:
Posted: 17th Oct 2007 09:13
hello... i can use Bryce to make external enviroments and use in FPSC?? if is possible how i do this?

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