Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How to change a skybox?

Author
Message
107295
17
Years of Service
User Offline
Joined: 26th May 2007
Location:
Posted: 6th Oct 2007 12:03
How do I change a skybox of a game once I have one?

So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 6th Oct 2007 12:08
Well first...read the manual.
Then use the search function on these forums.
Read Nickydude's Guide.

And then...You know almost anything about FPSC.

But as for the answer:

Open FPSC,
Go to Build Game/Level Settings,
Then edit the Global scripts.


Or.

Go to your FPSC directory,
Files/Languagebank/English/Gamebank/Mygame.
And open the Setuplevel.fpi


Cheers,
Cheese Cake.


Orrion Carn
17
Years of Service
User Offline
Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 6th Oct 2007 23:49
I don't understand that at all CC... What format do I have to do for that? And, can I change it from level to level?


Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Oct 2007 00:00
Quote: "What format do I have to do for that"

Sorry didnt understand that.

Quote: "And, can I change it from level to level"
Yes you could change it from level to level.

Quote: "I don't understand that at all CC"

I basically said how you could change the skybox.

Cheers,
Cheese Cake.


Ice Cube
17
Years of Service
User Offline
Joined: 21st Apr 2007
Location: United Kingdom
Posted: 7th Oct 2007 02:32
Quote: ""And, can I change it from level to level""

Yes you can.
I usually do it after I build the game with some additional scripts.

rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 7th Oct 2007 04:27 Edited at: 7th Oct 2007 04:57
I do agree that the first question could have been answered with a look at the manual or a search.
However changing the sky from level to level isn't exactly in the manual so if you know how to do it then describe it.

I found this thread by searching for 'sky' in the scripts forum.

http://forum.thegamecreators.com/?m=forum_view&t=108343&b=23

Orrion Carn
17
Years of Service
User Offline
Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 7th Oct 2007 04:38
@ CC,

I mean't what format the skybox has to be... BMP what?


rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 7th Oct 2007 04:49 Edited at: 7th Oct 2007 04:51
The skybox requires six images ,usually .dds.
Take a look in the skybank folder.

Orrion Carn
17
Years of Service
User Offline
Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 7th Oct 2007 05:01
Ok


Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Oct 2007 13:22
Skyboxes can be tga, dds.

Just the regular texture formats that FPSC can handle.
But remember when you want to make your own skybox
that you have to need to make several textures just for 1 skybox.

Example:

Up,
Down,
Left,
Right,
Front,
Back.

Cheers,
Cheese Cake.


Login to post a reply

Server time is: 2024-11-26 12:45:59
Your offset time is: 2024-11-26 12:45:59