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FPSC Classic Product Chat / Displacement/Normal maps vs Bump maps

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Sloan
17
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Joined: 6th Oct 2007
Location: this forum
Posted: 7th Oct 2007 05:20
First, I am a newb here on the forums so thanks for your patience. I did a search for displacement mapping and got a few hits in the DP forums but it seems folks are confusing displacement maps with displacement painting. I would like to use my normal maps to create actual surface displacement instead of simulated (ie Bump mapping.) Is this possible using the .fx shader functions for FPSC?

Thanks.
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Oct 2007 14:12
Normal mapping is a very tricky thing to do in FPSC.
Untill now it works correct on enemies, and weapons.
As for segments no.

But for dynamic entities kind of.
You should look into Nomad soul's thread concerning normal maps.
And ertlov also created a thread for normal maps.


Cheers,
Cheese Cake.


Doggy
18
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Joined: 9th Dec 2005
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Posted: 7th Oct 2007 16:50
FPSC doesn't (currently) support displacement mapping, and it would most likely kill the perfomance with the current engine of the DX9 version.

You can have pretty good results with just normal/bumpmapping. Just recently there was a thread about bump/normal maps in FPSC, search them up.
Sloan
17
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Joined: 6th Oct 2007
Location: this forum
Posted: 9th Oct 2007 05:59
Thanks for your answers. I saw ertlovs post about entities in place of segments too.

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