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3 Dimensional Chat / P47 Thunderbolt

Author
Message
Frap
User Banned
Posted: 7th Oct 2007 17:45 Edited at: 8th Oct 2007 22:21
Just finished a P47

2977 Polys with 2048 x 2048 texture fully rigged etc....

[img]http://[/img]

[img]http://[/img]

Available from here
http://http://www.flatpyramid.com/shopexd.asp?id=7261

[Edit link}

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hessiess
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location: pc!
Posted: 7th Oct 2007 18:04
very nice! cant see anything wrong with it, exept the lack of a cockpit intirior

learn blender, you will never regret it.

Frap
User Banned
Posted: 8th Oct 2007 21:35
I would model the interior but that would seriously add to the poly count and would need a serious increase in texture size, I would personally make / use a seperate model.

I envisenged the model being used in a first person shooter or a flying game in the 3rd person view or as an enemy to shoot down etc. I have included a very basic cockpit purely for the reason as it would not clearly be seen if used how I had thought.

Also if I had posted up a model aircraft with 6K+ polys I would be reading many posts with complaints of too higher poly count. As it stands I think it suits the purpose it was intended for, Though I thank you for your comment.

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Insert Name Here
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 8th Oct 2007 22:29
Ah, the wonders of people with good modeling skills.



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