Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Is it possible to make resident evil style door?

Author
Message
Seira
17
Years of Service
User Offline
Joined: 10th Apr 2007
Location:
Posted: 7th Oct 2007 20:05
It's been a while since I've used FPS Creator, so i decided to come back and try my hand at it again. I just had one question. Is it possible to make a resident evil style door. I don't mean the animation thing, because I've had that answered. I mean is it possible to hit enter on a door, have the screen fade out, then when it fades back in, your character would be in a new room? It doesn't even have to spacificly fade the screen in and out, as long as my character gets sent to the next room without necessarily opening the door itself.To close this out, all I want to know is if that's possible or not.

Hero's get remembered, but legends never die... I am that legend.
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Oct 2007 20:09
Yes

I'm sorry, my answers are limited. You must ask the right question.

Seira
17
Years of Service
User Offline
Joined: 10th Apr 2007
Location:
Posted: 7th Oct 2007 20:10
Thank you for that answer, but... how, if you don't mind me asking.

Hero's get remembered, but legends never die... I am that legend.
Seira
17
Years of Service
User Offline
Joined: 10th Apr 2007
Location:
Posted: 7th Oct 2007 20:23
How exactly do you make it so the doors will do that..?

Hero's get remembered, but legends never die... I am that legend.
DarkFact
18
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 7th Oct 2007 20:35
You could start by modifying the teleporter script.

~Dave

Phoenix Sentry Programmer
Seira
17
Years of Service
User Offline
Joined: 10th Apr 2007
Location:
Posted: 7th Oct 2007 20:48
how so..? I don't exactly want you to be able to see the teleporter, just the door...

Hero's get remembered, but legends never die... I am that legend.
DarkFact
18
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 7th Oct 2007 21:16 Edited at: 7th Oct 2007 21:29
No, you won't use the teleporter segment/entities. Just the script.

EDIT: Better yet, just do what xplosys suggests. It's easier.

~Dave

Phoenix Sentry Programmer
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Oct 2007 21:17
Quote: "To close this out, all I want to know is if that's possible or not."


Why would you write that if you wanted an explanation. LOL I was just responding as requested.

Change the statements in your door script to someting like this:

:state=0,plrdistwithin=40:state=1
:state=1:state=2,plrmoveto=[NAME OF DYNAMIC ENTITY ON OTHER SIDE OF DOOR]
:state=2:nothing [or you could put a sound here etc... or leave 2 out all together]

Best.

I'm sorry, my answers are limited. You must ask the right question.

Seira
17
Years of Service
User Offline
Joined: 10th Apr 2007
Location:
Posted: 9th Oct 2007 16:05
thanks

Hero's get remembered, but legends never die... I am that legend.
jjjj12212
18
Years of Service
User Offline
Joined: 1st Jun 2006
Location: home
Posted: 26th Oct 2007 02:21
you can make a story trigger and make an avi thats messed up

ERROR
Storm 6000
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 26th Oct 2007 12:19
Thats might be a good idea script it so that comming into contact to the story zone teleports you after the video plays this could create this effect realisticly

Thanks
Adam
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Pus In Boots
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 2nd Nov 2007 21:22
I have a script that does this. Using it for "rooms".

Make the door static and use this script as the main. Make sure you have the corresponding OUT teleports near each door. (specify name in "ifused section"



Login to post a reply

Server time is: 2024-10-10 05:23:28
Your offset time is: 2024-10-10 05:23:28