A node tree engine can operate in 2 different modes
(i.e node splitting)which are the Quadtree mode,and the octree mode.
'quadtree'splits the world(and subsequent nodes)into 4 modes at a time.Suitable for 'level meshes' where the Y-Axis doesn't vary much.
(The viewpoint height doesn't change much).
'Octree'splits the world(and subsequent nodes)into 8 nodes at a time.
You can use 'this' mode for big 3-D meshes,where the viewpoint can move anywhere in the world.
By working out which polygons are held within a nodes 3d space,you can group them,then starting at the 'root' node,you can traverse each node in the tree fast.
.... a basic explanation of a node tree engine.