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DarkBASIC Professional Discussion / How to convert MAP to BSP?

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Kandlaker
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Joined: 11th Feb 2003
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Posted: 11th Jun 2003 16:51
Hello, I'm really new to this stuff,sorry... :-s

I just began using Qoole level editor and I Can't find how do I save BSP file. The compile test a level but it doesn't save BSP file,
why?
APEXnow
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Posted: 11th Jun 2003 17:04
I've never used Qoole so I'm not sure what compiler tools it comes with, but if it's any help, you may wish to obtain Zoner's BSP build tools from http://collective.valve-erc.com/index.php?go=mhlt. These tools will allow you to compile your Map file into a BSP file for use in DBPro. Also check out "The ultimate BSP thread" in 3-Dimensional Chat forum

Best of luck though.

APEXnow.

"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.
Kandlaker
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Posted: 11th Jun 2003 17:37
Thank you, I will try it. I Just hope I don't have to create
map in half life because it's too big. I Want to try something
simple like Quake.

Shadow Robert
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Location: Hertfordshire, England
Posted: 11th Jun 2003 21:01
Qoole comes with Quake,Quake2 & Half-Life Compiling tools.
You just have to select which format you want to compile as when you compile
2.x will come up with a dialog that links the compiler tools
99 will let you choose when you bootup what kinda of world you wanna create.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Kandlaker
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Posted: 11th Jun 2003 23:35
The problem is that after testing the level I create in
Qoole - there's no BSP file in the game directory!
(for example: there's test.qle and test.map but no test.bsp)

Shadow Robert
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Location: Hertfordshire, England
Posted: 12th Jun 2003 01:25 Edited at: 12th Jun 2003 01:28
you setup the game directory right?
because you should have a save directoy + the map directory...
it would be good if you could tell me which version of qoole your using because each are a little qwirky.

if it's qoole 2.50 then you should've setup your Quake Directory, so you'll have .qle .map in your qoolemaps and your .bsp in your quakeid1maps

and are you compiling or just saving/exporting? because they are also done differently

[edit-]
failing that when everything pops up when you compile, take not if anything fails - because if you have leaks the compile will actually fail and no bsp will be produced, i remember vividly when i first used Worldcraft 3.2 for HL that the levels i created would be full of holes (i dunno why either) and the CSG just would hardly ever compile.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
APEXnow
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Posted: 12th Jun 2003 12:06
Don't I know it!!! lol <BSP leaks>

"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.
Kandlaker
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Posted: 12th Jun 2003 12:31
I'm using Qoole v2.50 - I think I begin to understand a bit but
my question now is what should i load as .PAK file? There's a single texture in the editor - how do I load it into dark basic?

Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 12th Jun 2003 12:37
textures don't need to be in .pak files, and the best program for creating a .pak is Quark or uPAK - but you can just put your textures in a directory from the bsp like

dbp proj/test.bsp
dbp proj/textures/mytexture.wal

something like that

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!

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