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FPSC Classic Models and Media / Model crashes fpcs

Author
Message
Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 10th Oct 2007 03:07
Hey there,
i have a model that i rigged and animated for fpcs, using the same skeleton and animations that are used with with the stock characters, but i can't get it to run in the entity creator, so i had to right the fpe script myself and di that all ok (followed the template) and now iwhen i start Fpcs and try to load my new character it comes up with an error, saying something about a meshline and a number. i dont think its the poly count as its only 2100 triangles? and i thought fpcs could handle that, i may be wrong but if some one could help that would be great!!

HMMMMMMM
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 10th Oct 2007 07:14
just out of curiosity what program are you useing to export it as a .x?


Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 10th Oct 2007 19:42
Just milkshape, arrg the insanity of it
adimiatdly i checked the polycount and its actually 2800, but im sure thats not enough to crash fpcs?

HMMMMMMM
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 10th Oct 2007 19:44
Hmmm are you sure you spelled your model name right
in the FPE?
Since i also had some problems because of that.

Cheers,
Cheese Cake.


Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 10th Oct 2007 21:07
yeah its just a simple name - pirate.x
i also tried an unrigged versions without everything else and it still didn't load in either the entity creator or the fpcs app. hmmmmm

HMMMMMMM
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 10th Oct 2007 21:10
are you exporting as DirectX (JT) or 8.0?

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Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 10th Oct 2007 22:17
8.0
all my other models export fine, i dont usually use it but it has the skeleton so its invaluble, i usually export through cinema 4d

HMMMMMMM
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 10th Oct 2007 22:41 Edited at: 11th Oct 2007 07:36
that's your problem. While 8.0 is fine for static objects, it absolutely ruins character models. Use the JT exporter.


Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 10th Oct 2007 23:15
ooo ok then!thanks for that guys!

HMMMMMMM

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