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FPSC Classic Work In Progress / Plystire (PGPS Winter Contest Entry)

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Plystire
23
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Posted: 10th Oct 2007 10:43 Edited at: 21st Nov 2007 10:37

*****************
****CANCELLED****
*****************




Yes, I do think I have finally gathered enough of a level to provide a decent start to a Showcase thread.

As you will see, I've been concentrating MUCH more on gameplay as opposed to how the level looks. I'll go back and make everything look better when the level can be beaten and when I think everything is in working order.

Let's start with the basics (And I mean VERY basic):

Title:
Spy Trainer

Story:

You, the main character, are a Spy trainee for a secret underground organization. Like most of the trainees, you don't recall anything about your life before signing up, but do recall that you were a willing volunteer.

As is protocol, each spy in training is assigned an "operator" who helps you out during assignments and training. Their job is to assess the situation by watching the action behind the scenes via an uplink to a video camera built into your headgear. Attached to this special headgear is an "Eye Terminal", where the operator can send info to the spy. They can also update information that is displayed on each spy's PDA, which is handy for keeping track of current objectives. Being the lucky average guy that you are, the operator assigned to you happens to be your best friend. Or, at least, the best friend you made during your time in the training facility.

The organization you are working for is trying to put recruits through a crash course in spy-hood, since their client is desperately in need of more and more capable agents. You have never shown any great deal of talent compared to the other recruits, but are working hard alongside your friend, and operator, to show them that you are more than capable of fulfilling your duties as a spy.

-------------------------------

I didn't really want to show everyone what I've been working on until around a week before the deadline, but I do want those points for maintaining a showcase thread, lol.

Please provide comments and constructive criticism. I want to know what you honestly think (as long as you aren't too harsh about it, lol) so I can make this game the best that I can.

Updates / Progress

= Completed and Installed
= Completed, but not yet installed
##% = How much of this is completed
= Not yet started

In-game Features:

Cameras that activate alarms based on SIGHT -
Guards that react to room lighting -
NightVision that overloads in bright light -
Hacking Terminal (Only usable after you obtain it) -
PDA Objective Viewer (Only usable if you actually PICK IT UP) -

Levels:

Spy Training Day 1 -
Spy Training Day 2 - 40%
Spy Training Day 3 -
Spy Training Day 4 -

Notes:

Yes, the PDA is NOT REQUIRED to play the game. It will simply help you out by providing you with an objective reminder.
The Hacking Terminal, however, is required to continue in the game... so you'll have to go find it.

Current News:

Omg, can it be true?! Did I finally squeeze the juice out of the last bug???

I DID!!! That means the optimizing of Level 1 has been FINISHED! Or, a state that could be REFERED to as "finished", to say the least, lol.

Level 1 is now 100% complete. Level 2 is underway, and I don't expect the rest of the game to give me ANY MORE trouble, so let's keep this clean and get this done.

The story has been updated, and the title is now OFFICIALLY "Spy Trainer". It's a bland title but it says it all.

------------------------------------------------------

Okay, the above section will be updated as progress continues, but PLEASE, guys, I encourage you to leave me some feedback if you have any thoughts. I don't care if I'm your competitor, I've already helped out others in this contest with ideas, lol.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
Plystire
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Posted: 10th Oct 2007 10:44 Edited at: 12th Oct 2007 12:41
More screenshots on the way.

Screenshot:
Your living quarters

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 10:46
Authorized Personel Only... Hmmmm... does that mean ME?

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 10:47
My first spy gun! YAY!

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 10:48
No Smoking in the training hall!

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 10:49
My first lesson.

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 10:50
Crap! So that's what they meant!

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 10:51
My second lesson.

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 10:52
Okay, did that... man it sure is dark...

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 10:54
Ahhh, that's better! Hey! It was you shooting me!

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 10:55
Oh, that's how they knew I was here! Blah, I gotta keep a closer eye out for those!

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 10th Oct 2007 11:08 Edited at: 31st Oct 2007 11:19
Wait, let me just turn the lights back on for sec--OMG, MY EYES!!! Memo to self, NightVision is NOT to be used in the light!

Plystire
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Posted: 10th Oct 2007 11:09
I think that'll do for now in terms of screenies. Definitally more to come as progress continues.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Shadow Blade
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Posted: 10th Oct 2007 17:36
Looking good. Good luck in the contest.

-Shadow Blade

xplosys
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Posted: 10th Oct 2007 17:41
Great start! Actually, I like the theme and concept. Waiting for more....

Best.

I'm sorry, my answers are limited. You must ask the right question.

Cheese Cake
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Posted: 10th Oct 2007 19:42
Yeah very original design!

Would love to see more.

Cheers,
Cheese Cake.


Plystire
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Posted: 11th Oct 2007 02:55
Thanks for the positive feedback, guys! I was beginning to think that no one liked it.

Level 1 is still in the works... I'm seriously pushing these map boundaries for the contest. Working around 15x15x5 dimensions and still giving the player something meaningful to do is a little.... taxing at times. Lol

Here's what I'm thinking so far in terms of levels:

Stage 1: Spy Training Day 1, complete your lessons for today.
Stage 2: Spy Training Day 2, while finishing up the more advanced courses, you begin to notice that something isn't quite right.
Stage 3: Spy Training Day 3, lessons continue as normal when near the end of your training ... something goes horribly wrong.
Stage 4: Spy Training Day 4... or is it? I'll be keeping this one a surprise. I don't want to spoil EVERYthing!

Let me know what you think.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
s4real
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Posted: 11th Oct 2007 07:04
Great start hope you do well in the compo.

Best s4
Defy
FPSC BOTB Developer
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Posted: 11th Oct 2007 09:49
Just had a chance to check out your screens. Very nice.
Your comments next to your screens are classic!

Good luck to you also.

Plystire
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Posted: 11th Oct 2007 11:17 Edited at: 11th Oct 2007 11:23
Thanks, you guys!

Quote: "Your comments next to your screens are classic!"


Hehe, I do try.

New Screeny!!! Everyone say "YAAAAAAYYYY!!!".... *crickets chirping* ... or maybe not.

Considering nightvision has been done before, and others in the compo have been doing certain things with cameras... I'm starting to feel a little cliché inside.

With that said, and without further stalling for time, I give you

Hacking!

Yes, every spy needs to know how to hack his way into secure areas! And this game is no exception to that rule!

How it works:

Once the proper tool has been obtained you'll be allowed to hack into certain electronics, given... you've studied your hacking handbook (consisting of 2 paragraphs... soon to follow) and you've been PRACTICING!

The very first time you get to hack, I guarantee you it'll be easy, the system will even wait for a while for you to put in the correct input. However, in more advanced courses or even on the job, things won't be so lenient.

When you've started the hacking program a terminal will come up (NOTE: Your Night Vision will automatically deactivate for this), and 4 keys will be shown onscreen. When a key lights up, press it. Simple. When you've correctly pressed a certain number of keys (anywhere from 1 to infinite), the hacking will succeed. What does that mean? Well, for example, if you were hacking a door panel, the door would open! Reference screeny attached.

That does it for hacking. Now onto dev talk.

I'm more than likely gonna redo the terminal interface if I have the time. I really wanted to have a REAL terminal... like a handheld screen come up. But, as many of you know (Or by reading my sig) I flat out stink at graphics, lol. I have also been considering putting in MORE keys into the terminal, JUST to make things a little harder.

Any thoughts on the manner? Any at all?


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Fluffy
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Posted: 11th Oct 2007 12:26
That is brilliant I like the hacking!

Could sum1 give me a link to bonds camera the 1 in nickydudes hints and tips for future games pls

Anthology Games
Plystire
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Posted: 11th Oct 2007 13:03
Quote: "That is brilliant I like the hacking!"


Why thank you!

Quote: "Could sum1 give me a link to bonds camera the 1 in nickydudes hints and tips for future games pls"


This is a showcase thread, you'd get a much better response by asking for models in the Media board... and btw, that model is part of MP2 on the FPSC main site, and I don't think they'd like it being given away for free.


Does anyone have some feedback? I was actually expecting everyone to have some sort of issue with at least ONE of the screenies! But when everyone starts saying "Good job!" "Great work!" etc... I get a little freaked out, lol. I can't recall the last time I've had that kind of reaction.

Honestly, though, if you have any kind of feedback or thoughts about the pics, please let me know.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Butter fingers
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Posted: 11th Oct 2007 17:46
Quote: "Honestly, though, if you have any kind of feedback or thoughts about the pics, please let me know."


It's looking good. yes.

but I take it you would prefer something a little more critical yes?

1. Perhaps add signs around the level. you know, like notice boards that tell you which direction various things are in.

2. Standardise your text and hud pop-ups. The one that tells the player about security cams is in white, and centred,the one that says hacking is blue and vertically aligned. Why not either
a) Use a box that pops up, un-obtrusively, in the bottom right to tell the player, you could design it to look like a PDA.
b) The "hack" buttons look a bit cheap (like something out of Mavis Beacon teaches typing), perhaps you could make them look more like the actual buttons. Or even use the texture of the keypad itself on the hud.

3. I'm guessing you used AI as the enemy because he looks robotic, and your training (so you won't be killing real people). It's cool and all, but AI has been really over used. You would definately benefit from givin us FPSC users something fresh, perhaps a re-texture. or why not alpha texture a character and make him shaded blue, as if the enemys are holograms. Infact, the DBpro "hologram" shader uses embedded textures, so you should even be able to implement that...

4. Your comments for your screenies were quite amusing, you could build in a bit of that tongue in cheek humour into your game

5. School pack from Locrian could be very useful. Retexture the blackboard to look like it was used to explain a spy exercise. you could even put the breifing for the current challenge on it.

Hope that helps. Its looking great though, and the concept is way more original than, "you wake up in dingy cell, you can't remember who you are. There are zombies".

Good work. Hope this makes it to completion

darimc
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Posted: 11th Oct 2007 22:56
But... that's a classic tale of a boy and his zombies.
Quote: "Hope that helps. Its looking great though, and the concept is way more original than, "you wake up in dingy cell, you can't remember who you are. There are zombies"."


On topic: This looks soooo cool. And the hacking thing, it looks awesome (deja-bioshock anyone?)



Plystire
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Posted: 12th Oct 2007 02:24
Lol, Butter Fingers, you make me laugh.

Yes, the appearance of the level needs a serious to-do right now... in fact... from floor 2 of the building on up... the only entities in existence are the ones to provide functionality, death, and light. Not a single decor in sight once you climb the first set of stairs.

Referencing the text... the instructive text is white and centered because it's telling you something. The Hacking Terminal is Blue because it's a) a title and b) a stand-in. And yes, the buttons do look very cheap, know why? Because I made them myself! Believe me, they looked worse beforehand. When I first got it working the buttons were transparent blue squares that changed colors, lol. I was thinking of taking the texture from the "Hacking Tool" item and making a new HUD from it while you hack. BUT!!! I don't know how to rip textures from models in FPSC. I am very much so, "media-challenged".

About AI:

Yeah, he's been like a neighborhood tricycle... everyone's had a ride. I wanted an artificial enemy due to training purposes. Like you said, I could very easily do an alpha retexture on him to make him a little more....... unique, but until I learn how to take the textures out of the .dds files, I'm sticking to the default one. You'll also hafta gimme a link to that shader (If ever I can fix the shaders I'm USING), it sounds like it'd be very promising to use.

I may or may not go with the blackboard idea. It really would have a nice effect if implemented properly (and if I could find a "chalk" brush for PSP7, hehehe).

As for my humor, you're right I could, but I wanted to keep a somewhat serious tone to the game. If time permits, maybe I'll throw in a joke or two every now and then.

Like I state in my sig
Quote: "Dammit, Jim! I'm a programmer not a graphic designer!!!"


I'll get around to laying down a nice environment when the gameplay is finished. I want to do the retexturing now, so that the screenies won't look so amateur, especially the Hacking Terminal... cuz right now, it's not even a terminal, lol.
(The only thing I've updated is the NightVision Light interference... I do believe it looks a lot smoother than the square I had going on.)


@darimc:

Thank you, although, I've never played Bioshock, lol. The demo had no sound on my computer so I never got around to actually playing it.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 12th Oct 2007 11:06 Edited at: 12th Oct 2007 11:10
Alright, I finally figured out how to convert DDS into TGA, then edited it to make: *drum roll*

A New Hacking Terminal!!! Every one say -- ah, forget it, I'll just show you.

Let me know what you guys think of the new Hacking Terminal, cuz I worked pretty hard on it.

[EDIT]
Yes, the screeny DOES imply that I changed the hacking keys to the NUMPAD numbers. This will provide a certain amount of difficulty later on (as the game won't wait very long for you to hit the key, nor will it take very long to bring up a new one.) and don't let your fingers graze a wrong key while jumping to the one you want, because pushing the wrong one WILL cause the hacking to fail and you to start over.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 12th Oct 2007 12:28
Next Update!!! Woot...

Objectives PDA activated and deactivated by pressing "O"... for "O"bjectives, lol.

Screeny attached!

Sometimes I wonder why there are so many views yet so little comments. Oh well, nothing I can do about that, I'll just keep everything updated.

Actually, I'll edit the FIRST post from now on to include what I'm working on, what's finished and installed, etc. Maybe that'll spark some comments!


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Defy
FPSC BOTB Developer
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Posted: 12th Oct 2007 12:32
Yeah, thats rad! well done.

And your update sounds even better. very tricky.
Lookout trainee spys that are not having a good day.

Keep up the great work!

Plystire
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Posted: 12th Oct 2007 12:47
Thanks for the nice words, deca.

I don't know which update you're talking about, but thanks nonetheless, lol.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Butter fingers
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Posted: 12th Oct 2007 13:42
didn't think you'd actually bother to do that stuff. looks really good. Well done dude.

Plystire
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Posted: 12th Oct 2007 14:29
@Butters:

Quote: "Please provide comments and constructive criticism. I want to know what you honestly think (as long as you aren't too harsh about it, lol) so I can make this game the best that I can. "


Heh, I wasn't kidding. I really do appreciate the feedback, it helps me concentrate on what needs to get done.


The one and only,
~PlsytirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 12th Oct 2007 15:46
Level 1 is now playable!! Hurrah!

Now it's time to tidy things up, and make it look pretty by adding in the countless entities.

Once this level is done, I'm going to be so happy, because everytime I have to test it, it takes forEVER to build! Bleh!


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Plystire
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Posted: 12th Oct 2007 20:27
Level 1 is practically finished. I've added in decor, and everything checks out.

I left it at 99% because I know I'll be going back and editing it anyway... just to make it look better.

Screenies to come when I get the chance.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Butter fingers
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Posted: 12th Oct 2007 21:42
looking forward to to. Do you have frrrrrrrraps?
I'd be interested to see some of the gameplay elements at work.

Plystire
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Posted: 13th Oct 2007 02:51
Why, yes, I did happen to download the frrrrrrrrrrippin' frrrrrrrrrraps demo.

I actually took a video of the hacking tool at work, but it was so insanely huge that there was no way I could put it up here. I then made a much lower quality video, which ended up being about 27.5 MB... for 7 seconds of video... at half screen size... and 10 fps... so I tried to post it up here, but there was an error posting and I gave up, and just stuck up some screenies.

If you have an idea of a better way I could pos tup a video, I'm all ears.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
protoborg
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Posted: 18th Oct 2007 20:55
You could use Jing. I think you can find it on sourceforge. If not, just Google it.

You know your code sucks when it does what you want before you know what you want.
Plystire
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Posted: 19th Oct 2007 02:36
Jing seems a little dodgey and the sample video they provide definitally doesn't make me want to use it for video capturing. I still have no idea what the sample video was about.

Project updated.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Drapes#10
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Posted: 21st Oct 2007 21:49
this game looks sick

James Bomb

Fluffy
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Posted: 22nd Oct 2007 17:09
Has it got a cold?lol sry 4 the off topic

Anthology Games
Pain
FPSC Reloaded TGC Backer
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Posted: 22nd Oct 2007 19:48
wow this is really good... you have also learned how to work with the stock media..... nice... i love the way u made it...Hacking lol

Looks great. lots of scripting i see here.

pain

Me = noob

and i love The TGC : )
Plystire
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Posted: 23rd Oct 2007 15:24
Thank you for the kind words, everyone.

I do hope that I can deliver something everyone will enjoy.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!

(P)suedo code (L)inguist, (Y)ou (Sti)ll (R)eap (E)verything
DarkFact
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Posted: 26th Oct 2007 06:15
Sorry I haven't posted here, yet. This is looking fantastic. Good luck!

Plystire
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Posted: 31st Oct 2007 11:14
First Post updated!

Added a "Current News" section where I will be filling everyone in on what I've been doing and how things are going.

NightVision just got re-completed. I had to do an overhaul on the thing and just redo everything for it from scratch! It's running much better than before, with better framerate! I was able to put over 70 NightVision compatable lights into a tiny level with no difference in performance! (Still ran at the designated 33 FPS) This leads me to believe that it will not effect framerate when used in a real level.

Level 2 design is still in the works, but takes a back-seat to performance issues.


The one and only,
~PlystirE~

Plystire
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Posted: 3rd Nov 2007 10:00
Okay, here's a screenshot depicting two things.

1) The new HUD I've put in for this game. It's very... blue. lol

2) Not being able to hack without having first obtained the Hacking Terminal.


The one and only,
~PlystirE~

Plystire
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Posted: 7th Nov 2007 11:05
Welp, I finally got around to it.

I finally retextured the AI enemy in my game... so that he doesn't look as MUCH like all the others being used by everyone and their grandma.

See attached pic.


Also, project updated on first post.


The one and only,
~PlystirE~

Plystire
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Posted: 7th Nov 2007 11:50
Okay, I would like people to vote on this one.

What looks better to you guys? The AI shown in the post above?

Or this hologram version of him? (See pic attached)


The one and only,
~PlystirE~

darimc
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Posted: 7th Nov 2007 17:49
I like the hologram.



Plystire
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Posted: 8th Nov 2007 02:12
Thanks. That's a custom effect I did modding the source some more... very simple to do, but it does have some cool effects.

Anyone else wanna vote? I'd like to have a popular opinion on this.


The one and only,
~PlystirE~

Inspire
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Posted: 8th Nov 2007 02:17
I like the hologram too.

Why did you modify the source to do that?

Plystire
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Posted: 8th Nov 2007 03:06
Simple really...

I modified the source because it was a cheap effective way to get tons of different visual effects out of a single scripting command


The one and only,
~PlystirE~

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