Thanks tha_rami. Ill have to quote you sometime.
And I dont care how much respect I lose!
Anyway, I bet your all saddened to see that here on dec. 26th the demo isn't released. Yes... An issue I encountered when a massive code that controls the crystal stabalizer things with malfuncions at the end - when a player controls all the crystals it wont say "player whatever has won" and end the game. And because all day today and yesterday I was playing crysis. Anyway looking great, happy to see your checking up here, and on the 24th I completely finished the actual level for the multiplayer demo, pretty sweet. Just letting you know, with a larger map, two players and tons of units, the system specs are much higher for multiplayer (1gb minimum, 2gb or more rec.) you can go lower but expect to see about 8 fps sometime halfway through.)
Now, this is why I dont set release dates, everything comes up in the end and I'd rather not stay up till 4am trying to get it out on time, it would end up buggy anyway.
Now, the attachment shows a beaten in, under seige multiplayer base for the humans. You actually start out with a good-sized base protruding from the wall, and this is about 4/5ths of the walls but without most the units, except for the guys hiding in the crystal room guarding it for their life.
NOTE: with new line of sight a.i., soldiers can actually be positioned deep within bases and wont lag up your game by shooting into the wall.