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DarkBASIC Professional Discussion / Do you have something for Newsletter 6?

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Richard Davey
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Posted: 11th Jun 2003 18:55
Hi all,

What with the new site coding going on I haven't had much chance to read over the forums for the past month or so - so I'm asking if you have any news you think warrants inclusion in newsletter 6 to let me know about it here. Product demos, new sites, third party extensions, screen shots of WIP, whatever really - if you think it's good enough (and I agree ) then I'll feature it. Please post links/info here or email me.

Cheers,

Rich
"Gentlemen, we are about to short-circuit the Universe!"
Andy Igoe
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Posted: 11th Jun 2003 19:38
Let's have a brief recap of what you've missed in the last month:

Raven and Simple had an argument over one of Simple's models again.
18 newcomers started up MMORG teams.
150 people had technical questions answered and were happy.
250 people had technical questions answered even though they didn't ask a question.
50 projects where announced with screenshots, 55 of them received technical advice.
8 projects where released. 5 failed to download. 1 linked to a site of averts. 2 had terminal bugs.
Raven/FMTau started the nFinity project.
80% of the forum laughed at Raven.
Banshee Studios released Asteroids as their last freeware game and turned professional.

I didn't get the chance to try all the new releases over the last month, but of the few I tried, here's one I would heartily recommend for broadband users: http://www.darkbasicpro.com/apollo/view.php?t=11568&b=1 and of course my Asteroids game http://www.bansheestudios.com

Pneumatic Dryll
Nilrem
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Posted: 12th Jun 2003 00:55
I think PD should be on the newsletter team, as that pretty much summed up the last month.



I hear and I forget. I see and I remember. I do and I understand.
lcfcfan
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Location: North East, UK
Posted: 12th Jun 2003 01:04
I have a new web site at [href]www.apollo-design.com[/href] erm can't really think of anything else though!

Yarbles
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Posted: 12th Jun 2003 01:06
Hi Rich,

RE: Axes of Evil game demo

I posted some screenshots here:

http://www.darkbasicpro.com/apollo/view.php?t=11436&b=5

I'm looking at releasing the demo within a month or so. You may want to write a small blurb in the newsletter about it to get some more interest in the project. I think it will be a highlight reel contender for DB once it's released.

Thank You

please visit [href]www.realitytwin.com[/href]
Shadow Robert
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Posted: 12th Jun 2003 01:10
Quote: "50 projects where announced with screenshots, 55 of them received technical advice"


now i don't mean to niggle... but that isn't possible is it?

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Nilrem
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Posted: 12th Jun 2003 01:18
Illogical logic to provoke something.... or some response.... (I feel like I'm on X-Files)

I hear and I forget. I see and I remember. I do and I understand.
Angeleyes
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Posted: 12th Jun 2003 01:55
Sure Rich. Take a look at our site as its just been updated with news and more downloads, plus we are running a comp right now.

So feel free to use any info or pictures on the site for the mag...It would be great for us.

Ta ta for now
Mary

PS....Please check your email

MrTAToad
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Posted: 12th Jun 2003 02:02
Could always mention my plug-ins too...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Solidz Snake
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Posted: 12th Jun 2003 03:02
There's sumthing wrong with Rich.. he's being nice nowadays
(lol! jk!)

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Richard Davey
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Posted: 12th Jun 2003 04:47
Toad - gladly, which ones?

"Gentlemen, we are about to short-circuit the Universe!"
The admiral
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Posted: 12th Jun 2003 08:02
When is the newsletter due out??

[href]www.vapournet.com/~flyer[/href]
Draez
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Posted: 12th Jun 2003 09:15
Hi all, just wanted to enter this in now that it's sort of presentable. Let me know what you think.

Based on the original Space Invaders, the first demo level will play just like the original (with a few twists). Further levels take place at different locations and challange you in different ways. I should have a demo out in about a month with the first few levels although I have no way to host it. If anyone has the bandwidth (including this site) and is willing to host please contact me. At this point I will only show this pic as I want the free demo level to be filled with my original complete idea of what Invaders should be. This is alpha software... thanks for taking the time to check this out!

This project was started 3 weeks ago. All artwork is mine, including the 3D models and are created from scratch. Not trying to impress, just stating some facts. Currently I am the only one working on this project. If you feel you have something to add please feel free to contact me.

Any questions please email: [email protected]

Thanks!
- Draez



Completed:
- Fully functional game logic.. is playable even now (check my sys specs for playability)
- Storm effects
- Characters innards are fully visible
- Full sound and music (although more of each might be added later)
- Glow effect of transparent aliens complete

Things currently working on:
- Landscape still needs to be filled in as it is quite empty still
- More creature "innards" are being added daily
- Menu system has to be added
- Intro has to be added

Of particular notice:
- The sky in the background moves and it has lightning effects (non-cheesy)
- The cockpit glass reflects the instrumentation within the cockpit
- You can look around the cockpit and outside of it (with mouse)
- The green transparent pillars visible in some of the pics are a 3d ver of the shields in the original. You can (and they can) pic it apart
- Aliens come down on you instead of coming directly at you
- Turret moves left and right.. also can move up and down for better view although the gun itself will not move up and down as I feel this would stray too far away from the basics of the original.

For a larger image please click http://mywebpages.comcast.net/ssain2/temp/Invaders2003Teaser.jpg

Dave J
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Posted: 12th Jun 2003 09:53 Edited at: 14th Jun 2003 04:48
Well, I haven't got anything terribly spectacular, just a free windows based map editor in it's alpha stages. Basically this is a windows alternative to MatEdit, The 3D Map Editor, Magic World and all those other horrible full screen matrix editors.

Sorry I couldn't snap a good screenshot but here's the basic interface none-the-less:



If anyone's interested in a full feature list then just reply and I can post one. Anyway, this probably isn't worth mentioning in the newsletter because it's so early in development but just in case it is, I decided to post it. Oh and one last thing, if anyone's willing to create some cool toolbar icons then please email me at [email protected] - Thanks.

"Computers are useless they can only give you answers."
MrTAToad
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Posted: 12th Jun 2003 12:21
Rich - all of them ?! Might as well...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Yuri
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Posted: 12th Jun 2003 14:26 Edited at: 12th Jun 2003 14:34
I'm writing up some functions to interface the BASSMOD.DLL (v1.6) in DBP....
this for using MOD,XM,IT,S3M and MTM modules in DBP applications

anyone need this?

CBMZone main administrator
http://www.cbmzone.com
n3t3r453r
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Posted: 12th Jun 2003 15:02
@Exeat
Editor looks nice, but why not to use WinXP visual style?

I'd like to change the world, but God doesn't want to give me sources!
Shadow Robert
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Posted: 12th Jun 2003 15:21
Exeat you may wanna download my MessageBox Plugin for DBP - you might like one of the extra's that come with it
as for icons lemme know what you want, i'll buzz up some cool icons

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Hubdule
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Posted: 12th Jun 2003 16:24
@Rich

DarkBasic Pro preprocessor ...

http://www.colorarts.de/prepro/

---------------------------------------------------------

Sync On 2003 :: darkbasic convention :: germany

Date: Sat 02.08.2003
Where: 96050 Bamberg / Germany

Website with more details soon. In the meanwhile there's just a page from last years event: http://www.darkbasic.de/syncon/

MrTAToad
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Posted: 12th Jun 2003 16:37
Or there's my MsgBox plug-in...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
ICERGB
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Posted: 12th Jun 2003 16:38
I think you should request a 24 hour official chat room from somebody who knows how to get a good one working.

I was heavy into cgi before and did plan try to get one going, but I haven't been doing much cgi lately with dbpro and some projects.

Maybe someone has a fast and reliable method of starting one up...

Or some links to live chat on DBpro?
adr
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Posted: 12th Jun 2003 17:03
How difficult is it to plonk yer arse in #darkbasic on one of the irc networks?

There are also plenty of IRC java applets available (JPilot springs to mind - not sure how much it is to lisence it) so people without an irc client can learn why they should get one

An official DB IRC presence gets my vote...

Van B
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Posted: 12th Jun 2003 17:05
Dead Glory's TML is finished, perhaps a review of that would be a nice idea. He's just uploaded the official demo.

VSD Tracker has .wav export now, and some nice new time-saving features.

There's a few character models floating around that are free - perhaps a little link to those would be a nice idea, maybe people could donate models to the newsletter, like a monthly feature.


Van-B

My cats breath smells of cat food.
Dave J
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Posted: 12th Jun 2003 17:46
Quote: "@Exeat
Editor looks nice, but why not to use WinXP visual style?"


Thanks, I don't know what you mean but that is a WinXP visual theme (Silver). Likewise the colours and how the app looks will depend on what version of Windows the user has and what theme they've selected.


Quote: "Exeat you may wanna download my MessageBox Plugin for DBP - you might like one of the extra's that come with it
as for icons lemme know what you want, i'll buzz up some cool icons"


Quote: "Or there's my MsgBox plug-in..."


I've actually just used VB for all the windows interface work with an external DBP App integrated for everything 3D so I don't have a real need for any windows plugins although that 'extra' has intrigued me

As for icons you can see a couple crappy ones I tried in the screenshot but they looked really crappy so I gave up for the rest lol. I'd like them in 16*16 pixels (although it's not really that critical, I can use any size) and one for each of the following:

-New Project
-Load Project
-Save Project

-Free Flight View (fly around the level)
-Physics View (walk around the level)

-Select Object/Matrix
-Selected Object/Matrix by Number

-Move Selected
-Rotate Selected
-Scale Selected
-Focus on Selected (This points the camera at the object)
-Texture Selected

-Add Object
-Toggle Ghost
-Toggle Transparency

-Add Skybox
-Add Skysphere

-Add Matrix
-Randomize Matrix
-Mould Matrix (User can move matrix points)

That's about all I can think of at the moment, some may be tricky to turn into an image/icon so just ask if you need some ideas. Thanks a lot though, my graphical skills a well below average lol.

"Computers are useless they can only give you answers."
Rob K
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Posted: 12th Jun 2003 18:00
@Rich

Obviously there is DG's TML, which has now gone gold.

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_102.zip
BHoltzman
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Posted: 13th Jun 2003 00:26
The mobile ATI 9600 was released last month. It puts complete directx 9 functionality into a laptop. Alienware will have a laptop out at the end of July that features this chip. And the chip uses a flexfit socket technonology so upgrading the chip shouldn't be too difficult in the future.

Maya is version 5 now
Softimage XSI is version 3.5.

The educational deal for Softimage is very good. $800 for $11,000.00 worth of software. The only restriction is you can't make money off of what you produce with it. But that doesn't mean you can't make money off of what you derive from what you produce with it.

Texture Maker 2.6 is out. It's nice, but I'm not up to speed on it yet.

Dark Tree Textures 2.5 came out last night. It's main update was the inclusion of an extensive API for the programmers who use it. They added some new shader components too.
Richard Davey
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Posted: 13th Jun 2003 14:19
Exeat - "Frederick where to shove his $10" - that is an entirely unfair and uncalled for comment, my estimations of you just sank down to the bottom of the toilet. Frederic has spent more time and hours slaving away over his program than most people here have spent infront of DB fullstop - the day someone offers a true alternative that even does a 10th of the things his does is a long way off.

"Gentlemen, we are about to short-circuit the Universe!"
Dave J
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Posted: 13th Jun 2003 17:16
Sorry, that was a little uncalled for but I guess I'm just used to visiting sites like Planet Source Code where people are more willing to share what they've learned with others.

On the other hand I don't see where all that time has gone into or what program you've been using for that matter. How many things exactly does it do? I could be completely wrong here but what I was looking at was a program with the basic package that allowed you to add matrixes, objects, lights, etc. and move them around the level. The only really spectacular things I saw was the ability to add action zones. Now only a week after looking at DB I could've made a very similar program quite easily and quickly, not to mention MatEdit and MagicWorld basically cover most of these things as well and they're FREE.

Again I'm sorry if you didn't like my comment and I admit it was a little out of place but there is no way he can charge $10 for that program. It appears to me as if all the time went into making it look nice and making the menus fly around but beneath that all I see is "Make Matrix", "Move Object", "Load Object". I'm guessing I'm completely missing something because I don't see how that's 10 times better then all the others floating around.

"Computers are useless they can only give you answers."
Richard Davey
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Posted: 13th Jun 2003 17:42
It's an application, it's got nothing to do with free source code. MatEdit is purely for matrix manipulation - great as it is, the interface is pretty challenging and you are limited to Matrix changes only. Magic World is far better with a lot more options (still not as many as 3DME) and, guess what - the author used to charge for it (only since he moved away onto blitz did he gave it out for free). 3DME has the best interface of the lot, the only one will collision data built into the levels so you can really create a proper world, not just a matrix. The only one with actions that can control an awful lot of what goes on. There isn't anything that has the same amount of features or that is still being updated - if you reckon you can code an equivalent then I'm sure everyone would like to see it because the rest are matrix/landscape creators, 3DME is what it says - a map editor/level designer and for 10 measley dollars it's hardly breaking the bank.

I do not share the opinion that everything ought to be free just so people can "learn" from it. If someone invests enough time and heart into a project they can sell it for whatever they like in my book - the end users will judge if its worth it or not. Now if you'd like to release something better than 3DME - feel free, I'll cover it in the newsletter and promote it to the masses, but not until it IS better.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
Freddix
AGK Developer
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Posted: 13th Jun 2003 18:00
Exeat you seem a bit "pretentious"

criticize the work from others peoples is a really easy thing everyone can do .
make software is then more difficult.
( criticize is easy , art is difficult ! )

I don't think that 3DMapEditor is the best DB tool for map edition but it's mine and I developped it during nearly 1 year .
If you are able to make a thing better than 3DMapEditor , matedit and others tools , I'm happy for you. Now show us you are the best with a downloadable thing that is better than these editors ( instead of a simple snapshot ) .
Exeat , apparently , you haven't fully tried 3DMapEditor because It contain many features and make user gain a large amount of time in game development .

For the 10$ price , I will only tell this :
Every one is free to tell if they like or not a tool but to send stones on the head of peoples is not good !.
Every one is free to give their software freely or sell them.
Are you fear that I win money with my editor and not you ?

The only thing I can see to you is that with the amount of registered users I have with 3DMapEditor , I can tell without being pretentious that 3DMapEditor is a "popular" tool . Then It can't be a bad tool .

Now I stopped 3DMapEditor development I work in a new project .
I think you will be surprised with "Edens Creator Pro" because It will be 10000 miles from 3DMapEditor , really better and dedicaced to DBPro .

Exeat if you have problem with 3DMapEditor and it's price , join MSN and tell it to me directly . My MSN is : [email protected]

( sorry Rich if I was a bit aggressive but it was a needed thing )

Kevin Picone
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Posted: 13th Jun 2003 18:22
Rich:

We officially have no news. Perhaps won't for a while either. Just keeping you in tune

l8r,
Kevin Picone
[url]www.underwaredesign.com[/url]
Rob K
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Posted: 13th Jun 2003 18:32
$10 isn't a bad deal IMO, I'd happily pay that rather than writing my own - but that is just my take on things. I have a home brew editor and it took me about a week to write, quite a few hours work, and it isn't nearly as extensive as 3DME.

Still, Exeats editor looks nice as well, and I look forward to seeing both his one and Edens Creator Pro (good luck with it Freddix )

@Rich

Could you mention my Windows Menus plugin? - I've just updated it with a few new goodies (see the Program Announcements forum)

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_103.zip
Dave J
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Posted: 14th Jun 2003 01:31
I think you took my post wrong, I wasn't saying it was bad or anything. It is a great editor and I see no problem with him charging money for it but I don't think it's worth paying $10 for when there are other free ones out there and I honestly wouldn't pay that $10.

Quote: "I do not share the opinion that everything ought to be free just so people can "learn" from it. If someone invests enough time and heart into a project they can sell it for whatever they like in my book "

Nor I, however:

Quote: " the end users will judge if its worth it or not."

That's all I've been doing in my posts.

Quote: "Now show us you are the best with a downloadable thing that is better than these editors ( instead of a simple snapshot ) .
"

Lol, I never said mine would be better, I said it would be a simple alternative. At the moment it's just been started so uploading it would be a waste of time, and the screenshot is just to show the interface.

Quote: "Every one is free to tell if they like or not a tool but to send stones on the head of peoples is not good !.
Every one is free to give their software freely or sell them."

Sorry if I was 'throwing stones on your head', I was trying to 'tell if I like it or not'.

Quote: "Are you fear that I win money with my editor and not you ?"

Not at all, you can sell your editor if you want. Like I said, mine will be free so I don't mind if I don't win any money.

Quote: "( sorry Rich if I was a bit aggressive but it was a needed thing )"

Don't worry, mine was much more aggressive.

I must admit though, that built in collision data does sound nice. Good luck with your new editor, I'm sure it will be much better then the 3d map editor now that you're using DBP.

P.S. I should also mention my very first comment was supposed to be a light hearted joke but I wanted to take this conversation through anyway.

"Computers are useless they can only give you answers."
Freddix
AGK Developer
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Posted: 14th Jun 2003 03:04
erf !
exeat :
Quote: "
it's worth paying $10 for when there are other free ones out there and I honestly wouldn't pay that $10.
"


then if there are freeware games , commercial products shoudn't exist if we follow your judgment .

Quote: "
Lol, I never said mine would be better, I said it would be a simple alternative. At the moment it's just been started so uploading it would be a waste of time, and the screenshot is just to show the interface.
"


eh ! re-read your message !
you said these :
Quote: "
Well, I haven't got anything terribly spectacular, just a free windows based map editor in it's alpha stages to show Frederick where to shove his $10. Basically this is a windows alternative to MatEdit, The 3D Map Editor, Magic World and all those other horrible full screen matrix editors.
"

then I have no need to justify . your directly attack me telling that with your tool you show that It's not normal I sell my software .
If it's not a comparison what is it ?

Dave J
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Posted: 14th Jun 2003 04:47
Quote: "then if there are freeware games , commercial products shoudn't exist if we follow your judgment .
"

No, what I means is, I wouldn't buy it, I'd just use Magic World. Also, you'd find that commercial products are about a million times better then the freeware games.

Quote: "then I have no need to justify . your directly attack me telling that with your tool you show that It's not normal I sell my software .
If it's not a comparison what is it ?
"

I've already retracted my statement, apologized and admitted it was uncalled for despite it's original intentions as being a joke. If it really bothers you, I can edit it out if you'd like? Also an alternative doesn't nescessarily have to be better although it can be. At the moment I don't know if my editor will be better then T3DME because I've only just started it, hence "in it's alpha stages".

"Computers are useless they can only give you answers."
n3t3r453r
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Posted: 14th Jun 2003 17:59
@Exeat
Thanks, I don't know what you mean but that is a WinXP visual theme (Silver).
So, If you don't know then don't say that this is WinXP visual style.

Likewise the colours and how the app looks will depend on what version of Windows the user has and what theme they've selected.
No,no,no... how it looks depends on version of ComCtl32.dll that is used by compiler. To "say" compiler to use ComCtl32.dll v.6.00 you should write specaul XML manifest.

This doc will be very useful for you: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/commctls/userex/cookbook.asp

I'd like to change the world, but God doesn't want to give me sources!
Freddix
AGK Developer
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Posted: 14th Jun 2003 23:38
exeat : Ok .

Rich : I have my new Gui system nearly ready . I Hope I'll be able to give snapshots from ECP Interface for Issue 6 .

Dave J
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Posted: 15th Jun 2003 02:46 Edited at: 15th Jun 2003 02:51
Quote: "So, If you don't know then don't say that this is WinXP visual style. "

I know for a fact it's a WinXP Visual theme because it's MY WinXP Visual theme. I was just confused with why you asked why I didn't use one when I had done.
Edit: This actually isn't entirely true, the buttons and scrollbars aren't affected by the WinXP Visual theme although everything else is. I'll start on writing an ActiveX control to fix this though.

Quote: "No,no,no... how it looks depends on version of ComCtl32.dll that is used by compiler. To "say" compiler to use ComCtl32.dll v.6.00 you should write specaul XML manifest."

That's untrue, I'm using Visual Basic for the IDE and so it has windows system colours built-in to any program I create. This is why when I compile the program, run it on my 98 comp it will look like any other 98 program. Or if I run it under an XP machine with a blue theme it will have the same blue theme that any other program will have.

Quote: "exeat : Ok . "

Yeah, sorry, I was acting stupid and self-centered when I wrote that. Won't happen again. And good luck with Edens Creator Pro

"Computers are useless they can only give you answers."
n3t3r453r
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Posted: 15th Jun 2003 15:22
You'll ague with microsoft? Read the MSDN article that I've posted.

I'd like to change the world, but God doesn't want to give me sources!
Dave J
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Posted: 15th Jun 2003 17:13
I don't have the time to read the article at the moment (I've got work in a minute) but I'll have a look sometime later. Although based on the solid facts that my app will change colour depending on which machine it was RUN on rather then compiled, then yes, I'd say that's wrong. Maybe you misread or misinterpreted the article so like I said, I'll take a look later and see what it says.

"Computers are useless they can only give you answers."
n3t3r453r
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Posted: 15th Jun 2003 17:31 Edited at: 15th Jun 2003 17:33
delete it, please.

I'd like to change the world, but God doesn't want to give me sources!
n3t3r453r
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Posted: 15th Jun 2003 17:32
Of course, it depends on version of OS, but it also depends on version of ComCtl32.dll that compiler used during building.

I'd like to change the world, but God doesn't want to give me sources!
Rob K
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Posted: 15th Jun 2003 18:11
It certainly does depend on the compiler, Delphi 6 for example compiles with version 5 of ComCtrl, version 7 Compiles with version 6 of ComCtrl, so XP themes are supported.

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_103.zip
n3t3r453r
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Posted: 16th Jun 2003 01:34 Edited at: 16th Jun 2003 08:43
And VS.net can use any version of ComCtl.

I'd like to change the world, but God doesn't want to give me sources!
Dave J
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Posted: 16th Jun 2003 11:06
I don't doubt what version it was compiled on makes a difference, I'm just saying that the colours of the app don't soley rely on what system it was compiled but instead are affected by the users personal settings and what colours they have chosen for "Button Face", "Button Shadow", etc.

If you like I can send you a simple compiled app and you can test it on different machines and operating systems to see for yourself.

"Computers are useless they can only give you answers."
n3t3r453r
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Posted: 16th Jun 2003 11:24 Edited at: 16th Jun 2003 11:25
No, thanks

You still can't understand me. I'm talking about visual styles and you're talking about themes. Read this:

http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/commctls/userex/themesvvisualstyles.asp

I'd like to change the world, but God doesn't want to give me sources!
Freddix
AGK Developer
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Posted: 16th Jun 2003 12:12
please , don't forget the subject of the post . . .
we make several answer that are outsubject . . .

Dave J
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Posted: 16th Jun 2003 15:14
Quote: "You still can't understand me. I'm talking about visual styles and you're talking about themes. Read this:

http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/commctls/userex/themesvvisualstyles.asp
"


Ahh, that clears up a lot. I thought themes were just renamed to styles in XP, turns out I was wrong. Thanks.

"Computers are useless they can only give you answers."
Ermes
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Posted: 17th Jun 2003 19:20
hi rich, if you like you can also place in the newsletter 6 my new game, i know i'm stressing you.....

The flight of raven-raven II

members.xoom.virgilio.it/ermesjr

the shots you already have.

thanks thanks thanks......

Free Download for a Free World
David T
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Location: England
Posted: 18th Jun 2003 21:23
Quote: "all those other horrible full screen matrix editors."


Horrible, eh? I have to say at the moment yours looks the hardest too use :-s - do you have justification for calling them horrible?

PD: I like the MMORPG comment. Very true.

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Programmers don't die, they just Gosub without return....

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