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FPSC Classic Models and Media / 3DS Room containing entities

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SASHAH
17
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Joined: 10th Oct 2007
Location:
Posted: 11th Oct 2007 19:45
Hi

I have modelled a room in 3ds format it contains entities inside it, eg chairs, tables etc (im happy for them all to be static in game). how do i import this as a prefab to fpsc?? , i know that you can draw a prefab in fpsc but this is no good for me.


thanks
wgreg2001
19
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Joined: 9th Jun 2005
Location: Philadelphia
Posted: 12th Oct 2007 18:19
I have 3ds Max and I have been trying to figur out how to do it good luck

warren gregory
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 12th Oct 2007 18:32
Export it as an x file.(pandasoft exporter)
Download the tgc segment editor.
Import the mesh(es).
Apply the texture(s).
Save it as (your segment name.).fps.
Copy the files to the right locations in your fps creator folder.


Avid
17
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Joined: 24th Jun 2007
Location:
Posted: 12th Oct 2007 19:48
It's probably better to create the room as one mesh, and the chairs as one mesh (and make them static entities). Otherwise you are going to run into some issues with collision.

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