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FPSC Classic Models and Media / Fragmotion animation FPS export help, please??

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stephengp
18
Years of Service
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Joined: 17th Nov 2006
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Posted: 12th Oct 2007 00:23
Hello,
I'm trying to export a animation to a custom entity for FPS in Fragmotion. When I use it ingame, the animation plays really fast.

My question is, does anyone know how to export an animation in Fragmotion properly. I gave only 20 frames, and I'm playing them at 4 frames per second in fragmotion, and when I export to .x file, I select 4 frames per second.

Thank you all in advance,
Stephen

"No limit may be set to art, neither is there any craftsman that is fully master of his craft"(The Instruction of Ptahhotep a 24th century BC vizier and philosopher)
knight raven
17
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Joined: 11th Oct 2007
Location:
Posted: 20th Oct 2007 22:51
i've also tried exporting in fragmotion, but it dosen't seem to work the way i want it either. but, milkshape 3d does an excellent job of exporting the custom animations and entities into FPSC(if you already know of milkshape then nevermind). disturbing 13 has a great tutorial that tells you how to do everything which was just recently posted.

i know that this doesn't really cover your problem. but, i just wanted to suggest it just in case. sorry i couldn't be more of help.

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