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Dr Parsnips
17
Years of Service
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Joined: 14th Jul 2007
Location: London
Posted: 14th Oct 2007 18:58
i have a couple of models that once i get in game there uv's freak out and i end up leaving it because i just don't know what to do? can anybody help?

theres and example of what keeps happening

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Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 14th Oct 2007 19:41
They are bits that wasn't textured probably and gotten stretched.

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alimpo83
18
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Joined: 30th Dec 2005
Location:
Posted: 14th Oct 2007 19:50
Yeah, that's it. Use anim8or for UVmapping or UVmapper classic.

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Dr Parsnips
17
Years of Service
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Joined: 14th Jul 2007
Location: London
Posted: 14th Oct 2007 20:46
well i uv mapped it myself, using a uv mapper so i dont understand why that happened, as i uv map loads of things with that program and never have any problems?

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Dr Parsnips
17
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Joined: 14th Jul 2007
Location: London
Posted: 14th Oct 2007 22:29
so i downloaded uv mapper classic, and loaded the model, and it showed me the uv's that i had previously adjusted, so i dont see what the problem can be? has anyone else had these problems?

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Sloan
17
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Joined: 6th Oct 2007
Location: this forum
Posted: 14th Oct 2007 22:33
Got a screen shot of the UVs? You could have out of range or overlapping polys, as well as polys that are to close together.
Dr Parsnips
17
Years of Service
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Joined: 14th Jul 2007
Location: London
Posted: 14th Oct 2007 22:48
ok so heres what it should look like (with both uvs

heres on of the uv's i just re jigged

here the one i did my self

so niether of them chang the fpsc models texture outcome? i dnt no whta to do

HMMMMMMM
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 14th Oct 2007 23:13
Use milkshape for UV mapping if your exporting in milkshape. use these export settings.



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