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2D All the way! / The Limits of DarkBasic...

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iaretony
20
Years of Service
User Offline
Joined: 6th Jun 2003
Location:
Posted: 12th Jun 2003 00:39
Does DarkBasic use available 3D hardware to accelerate 2D graphics?
In other words, is a sprite a bitmap that is being blitted around, or
is it a texture on a polygon that is being translated around?

If I don't call "sync rate" what is the default frame rate? How can I get DarkBasic to run as fast as it can (IE, dont delay when I call sync, update the screen and return immediatley)?

Thanks in Advance!

Tony
IanM
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 12th Jun 2003 00:57
Darkbasic classic blits, Darkbasic Pro uses textured polygons.

The default sync rate is 40. You can switch it to it's fastest mode by setting it to zero.

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