I've been working on the Parasite Q game for quite some time now. I use 1.06 version of FPSC. Today I built one level of the game to an executable. It works fine on my computer, but when I rar:ed and sent it to other people it didn't work on their computer. So, I made a test; I sent an older game, rendered with 1.04 with medium quality lightmaps, and that worked fine on their CPU's.
Now, the question is, could this be because the new game has heavier lightmapping/bumpmapping, or is there a known glitch that causes the executables in 1.06 to act like this?
We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!