I have a couple questions which may come across as stupid, but I try and try and I cannot figure it out.
1. What does the castshadow=X property in the .fpe do? For example, the .fpe for the wall_light_lit entity in Model Pack 3. I need a couple entities to not cast shadows in my game, so...
Quote: ";header
desc = Wall Light Lit
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = wall_light_lit.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
defaultstatic = 1
forwardfacing = 1
defaultheight = 50
materialindex = 15
collisionmode = 0
strength = 0
isimmobile = 0
soundset =
soundset1 =
;visualinfo
textured =
texturei = lights_I.dds
effect =
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0
"
2. What does the ripple.fx shader do? Go to the effectbank if you don't know what I'm taking about. When I apply it to an entity, it comes out pure white.
3. How do I make it so when one enemy dies, another one respawns? When I mess with their lives tab, when they die, they get right back up and fight some more. I need them to die, then respawn at their original spawning spot (where I placed them in the editor).
Thanks to all who take the time to look at this...