Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / WIP Birdy Critter

Author
Message
Sloan
17
Years of Service
User Offline
Joined: 6th Oct 2007
Location: this forum
Posted: 14th Oct 2007 22:27
Just a WIP shot of my creature. 1680 polys. Still working on texture seams, eyes, and animation.

Attachments

Login to view attachments
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 14th Oct 2007 22:28
Very nice, the texture's great! The concept is also quite original.

asdsdfaghkdlgahdfkj.
Sloan
17
Years of Service
User Offline
Joined: 6th Oct 2007
Location: this forum
Posted: 14th Oct 2007 22:34
Thanks, I did get some insipration from the old fiend folio from AD&D. Can't wait to get it animated.
5Louiz
18
Years of Service
User Offline
Joined: 15th Nov 2006
Location: Brasil
Posted: 14th Oct 2007 22:46
Very good.

Actually, "KKK" sounds like laugh in our language. We do not support Ku Klux Klan. I would kill KKK if it was a man. Cheers.
Sloan
17
Years of Service
User Offline
Joined: 6th Oct 2007
Location: this forum
Posted: 15th Oct 2007 06:37
Here is a quick shot of him in game. I may increase the normal map intensity but I think it looks good for my first FPSC model. I will do some bloody textures for the Alt texture, so when you stumble across one feeding...

I guess I'll get started on the rigging...

Attachments

Login to view attachments
dragon assasin
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Wait did that shadow just move...
Posted: 15th Oct 2007 16:09 Edited at: 15th Oct 2007 16:09
Very interesting what did you model it in and more importantly how did you texture it... Zbrush or the like? Textures are my current weaknesss

me is no can spell
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 15th Oct 2007 16:16
:S it's clearly a UV Map for his texture, not a zbrush dynamic texture... Look at his first screenie.

Sloan
17
Years of Service
User Offline
Joined: 6th Oct 2007
Location: this forum
Posted: 15th Oct 2007 18:55 Edited at: 15th Oct 2007 18:57
Actaully I modeled, mapped and textured it in Hexagon 2.1. I use UVmapper pro for clean up and welding, and photoshop for seam issues, displacement overlays, and details. While Hex doesn't support millions of polys like zBrush, it does a good job under 300,000 polys and it has one of the best UV unwrapping tools. I will be using blender for rigging and animating, as well as export to .x format.

Edited to add: I make texture brushes and displacement brushes for Hex using photoshop as well.
da power pwnerer
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 18th Oct 2007 04:09
It kind of reminds me of an enemy from some PSX RPG, possibly Chrono Cross
Very Nice work


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Oct 2007 13:52
Cool! - I was just gonna suggest making it a FPSC beastie then you already thought of that.

I'm surprised nobody has made a critters pack for FPSC, like HL style headcrabs, insects, aliens, rats... stuff like that - I'm sure it would sell.

We're going down... in a spiral to the ground...
Sloan
17
Years of Service
User Offline
Joined: 6th Oct 2007
Location: this forum
Posted: 18th Oct 2007 16:49
Well, I do this as a hobby with my kids. They want to make games so I bought FPSC.

I am surprised as well, I figured aliens, robots, and beasts would be very popular. I figure the rigging and animation is what deters most.

As for the Birdy, I will be improving the beak textures and doing a blood variation as I mentioned. I started using Blender on the 15 of this month and I am happy to say the rigging and animation is very easy to set up. I hope to also have a second FPI for a baby birdy AI.
Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 18th Oct 2007 21:11
nice man, keep it up !
Sloan
17
Years of Service
User Offline
Joined: 6th Oct 2007
Location: this forum
Posted: 19th Oct 2007 13:44
Thanks, I am well underway with animation. I have made walk and run cycles, as well as an idle animation that just has the critter breathing. I may do two attack animations, one for the beak and another for the front legs. This way I can randomize the attacks to the player and adjust the damage done for each attack.

I do have a question regarding movement though. The fpi actions for movefore and back, are they relative to the rotation angle of the entity? I didn't find any moveleft or right actions is why I ask.

Login to post a reply

Server time is: 2024-11-26 02:20:51
Your offset time is: 2024-11-26 02:20:51