Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Another Sword

Author
Message
Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 15th Oct 2007 23:27
Well, I've had a lot of free time during my programming class...so I downloaded Wings 3D and made yet another sword. I actually used a reference image for once...so yeah. The model of course is the one in the grey box on either side of the reference image in the middle. I was trying to keep my poly count low, so the details on the handle/guard would be added during texturing. I may be able to continue modelling during my programming class if I stay ahead like I have been the past week or so



^I'm gonna have to tweak the handle a bit to match the ref image.


AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 15th Oct 2007 23:40
Nice, I like it! You did a nice job keeping the handle low-poly.

asdsdfaghkdlgahdfkj.
Image All
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: Home
Posted: 16th Oct 2007 00:12
Nice sword What class are you taking?

Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 16th Oct 2007 01:06
The class is C++ Programming...I don't have a 3D class I'm taking cause CAD wouldn't fit, and I can't take 3D Modeling & Animation unless I take CAD...and I'm a junior...so no 3D Mod for me


Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 16th Oct 2007 02:04
Any negative(constructive as well) crits/room for direct improvement?


Benji
18
Years of Service
User Offline
Joined: 17th Dec 2005
Location: Mount Doom
Posted: 16th Oct 2007 06:41 Edited at: 16th Oct 2007 06:44
How do you make everything symetrical by hand?

It looks great, the only thing I see is that you made the whole blade sharp, unlike in the image, where it sharpens on the sides and flattens in the center.

...
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 16th Oct 2007 09:36
The only thing I would suggest is trying to get the detail at the end of the handle looking like the real sword, like the part that meets the blade on the real sword has a V shape sticking out. This makes the sword look more sturdy than your model, the model looks a little weak at that point and it wouldn't take much to make it like the real thing.

Nice model, and especially nice to see sensible polygon usage, which is getting rarer and rarer on this forum.

We're going down... in a spiral to the ground...
Raven
19
Years of Service
User Offline
Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 16th Oct 2007 16:13
i made this sword once, it's not bad but the blade itself is more flat with beveled point edges. the hilt could do with some more detail, not as in specific but cleaner.. you wouldn't believe how much detail you can drop with a nice clean mesh.

Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 16th Oct 2007 23:48 Edited at: 16th Oct 2007 23:51
I'll try out some of the things ya'll are saying And then I might even try to texture o.O But uh...

Quote: "How do you make everything symetrical by hand?"


What I did was, after I got the blade created(extruded from the cube that later became the center of the guard) I followed the line of the center of the blade and continued it down the cube by cutting some edges in half, then I loop cut, worked one half of the model, then mirrored it after I was satisfied. Any touch ups I do, I loop cut it down the middle again(and have to add points again to do so) and model on the one side again Keeps it nice and symetrical.

Quote: "Nice model, and especially nice to see sensible polygon usage, which is getting rarer and rarer on this forum."


I like to limit myself to 300 polygons at an absolute maximum, but under 200 is my preferred range for swords [EDIT] Oh right, and I also forgot to mention, I pretty much SUCK at high poly... The only real use for that many polygons would be to straight model in details that could be more easily and efficiently be done in texturing and such(at least from my point of view, especially with inorganics like swords) [/EDIT]

At this point, I'm thinking of starting over with the guard. I wanna get the general look closer to the ref image, and there's a couple clusters of polygons near the pointy parts of the guard that are really bugging me. I just don't like the way I did that main part of the guard at all I had some ideas for improvement running through my head, and now that I've read the replies, I've got quite a few more. And what's better, tommorow I'll have roughly an hour and a half of absolutely free time after my digital media class to work on it I can't post updates till I get home though cause the school blocks TGC


Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 23rd Oct 2007 00:04


Update.


RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 23rd Oct 2007 02:31
No offense insanity but all I really ever see you modeling is swords... thats fine if it's all your interested in but if you're planning on taking modeling into a career somewhere down the line, you're going to have to push past swords... they're pretty basic.

It looks good, the handle isn't much like the ref image, definitely could be more pointy, but without the ref image I'd say it's fine, texture it up.

Image All
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: Home
Posted: 23rd Oct 2007 04:08
Pull those outmost points upward a bit, add one or two more subdivisions if you have to; it doesn't look like the ref image right now.

Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 23rd Oct 2007 14:29
@RUCCUS:
You hit the nail on the head All I can model currently is swords. Currently, my actual "work" computer is dead, and I have no job to replace it, so the literal only time I have to model is at most about an hour daily, but usually an hour every other day. While I could get started with other things in that time, I'd really rather be able to have at least 3-4 hours to sit down and work at something new.

As for the sword, I figure that's as close as I'll bother getting it to the ref image, I got about as much out of modelling this one as I really can, so I'll just UV it and move on Maybe I will actually use my time to look up some new things, and at least get a mental idea of how I'll do them when I have more time. RUCC's post has given me a little spark of motivation, hopefully it grows.


Login to post a reply

Server time is: 2024-11-26 02:25:32
Your offset time is: 2024-11-26 02:25:32