I'll try out some of the things ya'll are saying
And then I might even try to texture o.O But uh...
Quote: "How do you make everything symetrical by hand?"
What I did was, after I got the blade created(extruded from the cube that later became the center of the guard) I followed the line of the center of the blade and continued it down the cube by cutting some edges in half, then I loop cut, worked one half of the model, then mirrored it after I was satisfied. Any touch ups I do, I loop cut it down the middle again(and have to add points again to do so) and model on the one side again
Keeps it nice and symetrical.
Quote: "Nice model, and especially nice to see sensible polygon usage, which is getting rarer and rarer on this forum."
I like to limit myself to 300 polygons at an absolute maximum, but under 200 is my preferred range for swords
[EDIT] Oh right, and I also forgot to mention, I pretty much SUCK at high poly... The only real use for that many polygons would be to straight model in details that could be more easily and efficiently be done in texturing and such(at least from my point of view, especially with inorganics like swords) [/EDIT]
At this point, I'm thinking of starting over with the guard. I wanna get the general look closer to the ref image, and there's a couple clusters of polygons near the pointy parts of the guard that are really bugging me. I just don't like the way I did that main part of the guard at all
I had some ideas for improvement running through my head, and now that I've read the replies, I've got quite a few more. And what's better, tommorow I'll have roughly an hour and a half of absolutely free time after my digital media class to work on it
I can't post updates till I get home though cause the school blocks TGC