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3 Dimensional Chat / 3 Weapon Models Seeking C & C

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sp3ng
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Joined: 15th Jan 2006
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Posted: 16th Oct 2007 11:39 Edited at: 17th Oct 2007 00:30
I have Just been working on a few weapon models (modern military ones)
and have got a few to be critisised
(i will have to post multiple times as they are not hosted on a website)

First is my most recent model, the .50cal M82A1 Barret (the sniper that takes down choppers and tanks)
the model has 1505 Polies
and took me about 2 1/2 hours to complete



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sp3ng
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Posted: 16th Oct 2007 11:41 Edited at: 16th Oct 2007 11:41
A USP Pistol
(~900 polies)

[href]null[/href]


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sp3ng
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Posted: 16th Oct 2007 11:42 Edited at: 16th Oct 2007 11:43
and a half finished M4 (needs front sight and shell ejector)
(1700 polies)



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5Louiz
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Joined: 15th Nov 2006
Location: Brasil
Posted: 16th Oct 2007 13:46
They are all looking good.

I do not understand of weapons, so I can not help you artistically. There are some great weapon modellers in here, those will have something to say. But maybe I help you technically:

1. The smoothing and the shiny shader do not look good on this kind of model. Those two elements make the mesh look "higher poly" and block the good seeing of the edges.

2. Normals do not seem correct (they are slightly damaged by the "set smooth" option; and use the control+N -> recalculate normals outside).

3. Turn Ambient Occlusion on. It makes the rendering a little bit sharper and brighter - much better for us to evaluate. The alternative would be a composed lighting set up.

Photobucket and ImageShack are good for hosting images.

Anyway, I like your models.

Actually, "KKK" sounds like laugh in our language. We do not support Ku Klux Klan. I would kill KKK if it was a man. Cheers.
Alucard94
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Location: Stockholm, Sweden.
Posted: 16th Oct 2007 15:44 Edited at: 16th Oct 2007 15:44
I would also like to see the wireframes and theye are reall nice, although at some places a little boxy, but who am I to judge eh?

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
sp3ng
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Posted: 17th Oct 2007 00:32 Edited at: 17th Oct 2007 00:34
here are the wireframes
(@5Louiz i much prefer the smooth shading of blender over the blocky edged non shaded version)



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sp3ng
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Posted: 17th Oct 2007 00:49 Edited at: 17th Oct 2007 00:51
USP Pistol you can see the bones inside


(by the way if anyone knows how to add bones to an armature in blender without re-rigging (re-parenting) the bones to the model can you please enlighten me)


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sp3ng
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Posted: 17th Oct 2007 00:51 Edited at: 17th Oct 2007 00:52
and the M4




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Keo C
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 18th Oct 2007 03:38
I have no clue about Modeling, so I can't give you tips.
But, I like the M4 the best. They all are pretty good.

Uhhhhhhh.... I forgot

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