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FPSC Classic Product Chat / Model Pack 3, messed up .X files, importing, etc

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Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 18th Oct 2007 03:44
I'm trying to import a mesh from Model Pack 3 into Blender to edit, but nothing shows up, at all. This is the first problem I have experienced with .x files, and I was wondering if anybody else encountered this problem.

Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 19th Oct 2007 02:33
Come on...

Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 19th Oct 2007 02:42
nope. fine for me, into maya or milkshape.

perhaps inport to milkshape, then take it to blender as an OBJ or FBX?

Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 19th Oct 2007 22:37
I'll try that. I'll let you know the results. Thanks.

Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 20th Oct 2007 00:15 Edited at: 20th Oct 2007 00:15
Do you have the new one or the old one?

Quote: "Note: If you have model packs 3 and / or 5, we also advise you uninstall these are re-download new versions of them from your Order History. The original packs included FPS system files inside them and these are now old and redundant. You can identify the new versions of the Model Packs because when you download them they'll have _07 on the filename, for example: FPSCreatorModelPack2_07.zip"


Anyway, that may be why it is flakey if you have the old one.

Don't forget to visit Conjured Entertainment
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 20th Oct 2007 20:02
I didn't know that, thanks.

But the problem is with the actual model, not the FPS system files.

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