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FPSC Classic Product Chat / Wow... AI shooting the floor??

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Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 18th Oct 2007 09:21
Okay, I gave a character entity the "shoot10.fpi" Main AI script to use for shooting.

When I ran out in their line of sight (About 4-5 segments away), they started shooting me... good.

Problem was, I started seeing bullet holes occassionally pop up on the floor! They were still hitting me at times, but somehow they were hitting the floor as WELL as me!

Anyone get this problem or hear about it happening?


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 18th Oct 2007 13:44
I have noticed lots of bullet holes on the floor, after using the shoot10 script. I think it's meant to do that, though.

I need Dark AI before I can use FPSC X9.

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107295
17
Years of Service
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Joined: 26th May 2007
Location:
Posted: 18th Oct 2007 14:30
I get them too, in fact, some on the ceiling! Just turn the view cone angle to 1.

So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 18th Oct 2007 14:52
Quote: "Just turn the view cone angle to 1."


That would just make the AI extremely blind, and they wouldn't see the player unless they were right in front of the entity!


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 18th Oct 2007 15:51
Shoot and Shoot10 are both the same, I just checked, so I don't know why Shoot10 sprays bullets along the floor.

I need Dark AI before I can use FPSC X9.

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