Okay, basically I have a script that detects if the player is within 275 units from it to display a HUD image. That script tells another script to display it (Since this script acts as the "main HUD" script for controlling what gets displayed and what doesn't.
Well, the thing is, when I have the "Always Active" property on the entity set to "Yes", it works just fine! But everything is laggy since I have lots of these entities on the map. Because of that, I want to set this property to "No" and only have the entity process it's script when I get close enough to it. However, when I do that, and get near the entity, unless I'm right on top of it, it flickers the HUD image on screen about once every second or two.
What's the REAL difference between Yes and No on this property that makes it do that?
The one and only,
~PlystirE~
Dammit, Jim! I'm a programmer not a graphic designer!!!