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3 Dimensional Chat / Alien spaceship modle

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Colon
17
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Joined: 5th Mar 2007
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Posted: 18th Oct 2007 21:10
I am new here, and this is my first modle, tell me if its any good, i was trying to make an alien space ship, tell me if its any good

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Colon
17
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Posted: 18th Oct 2007 21:11
im sry, i dont know how to post them so you can veiw them with out downloading
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 18th Oct 2007 21:16
You need to take a screenshot. Press the PrtScn button on your keyboard, paste the screenshot into an image editing program, save it as a JPG, and attach it to your post.

Colon
17
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Posted: 18th Oct 2007 21:18
kk, let me try

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Luke314pi
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Location: Minneapolis, MN
Posted: 18th Oct 2007 21:19
It looks pretty good. Its nice and low-poly for FPSC. I think with a good uvmap and texture job, it could look really nice.

Colon
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Posted: 18th Oct 2007 21:20
now i got to learn how to make it fspc compatable, and how to UV map
Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 18th Oct 2007 21:39 Edited at: 18th Oct 2007 21:49
It looks nice for a first try.
It would make a great projectile too.

It isn't hard to make it fpsc compatible if you saved it as an X file.
Just look at the other entities in your FPSC entitybank folders and you can see what you need...
.bmp for the Thumbnail
.dds for a Texture (can be tga or jpg too)
.fpe for the Properties of the entity

The .dbo and the .bin files for your models will be created at runtime by FPSC so don't worry about them.
Well, unless you have edited your model or one of its files, then you need to delete them and let the engine create new ones to see the changes.

Its all searchable, so you can find lots of info on this and the UV.
Or you can try Entity Worshop if you want an easy way to do it.
Can't wait to see what you come up with next.

Don't forget to visit Conjured Entertainment
Colon
17
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Posted: 23rd Oct 2007 06:40
thanks, im also working on a light sabor modle, so idk which one i wana do first though
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 23rd Oct 2007 15:43
model
not
modle

It looks interesting. I think it needs a texture before we will be able to.... tell what it is.

Take your time though. Read some tutorials and so on, and get to grips with stuff.

Colon
17
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Posted: 24th Oct 2007 08:17
im not to good at uv mapping yet, and since school started i havent been able to do a lot of stuff on my projects, so i might no get a good texture for it till cristmas
Colon
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Posted: 7th Nov 2007 02:24
how do i make a .fpe file?

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