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FPSC Classic Product Chat / Urgent! Victory conditions

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Leander
17
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Joined: 20th Sep 2007
Location: Austria
Posted: 18th Oct 2007 22:20
I want to finish my multiplayer map today after days of hard work.
I don't like a game with frags only.

There is also the condition to accomplish a mission. But I can't set any goal. I switched to single player, changed the flag to mission goal (I have the German version so I don't know what's that called in the English version), switched back to multiplayer but it didn't work.

How does it work?
Is there a way to have a goal like "player has to get to ... and ... and ... to win"?
Or is there a cheat to have some sort of "last man standing"?

Killing as many people as possible is a bit boring.



coming soon...
PresFox
19
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Posted: 19th Oct 2007 00:57
only victory condition is death match

Microsoft isnt evil, they just make really crappy operating systems -- Linus torvalds
Leander
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Location: Austria
Posted: 19th Oct 2007 01:21
10 frags -> kill 10 players and you win.
victory -> ?

Isn't death match just the name of a all vs. all game?
Or does the victory condition mean a death match and the winner is the last man standing?



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PresFox
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Posted: 19th Oct 2007 01:22
the player who gets 10 frags first wins

(or the player who looses his life 10x looses, not sure about that)

Microsoft isnt evil, they just make really crappy operating systems -- Linus torvalds
Leander
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Location: Austria
Posted: 19th Oct 2007 03:04
Yes but there are THREE options.

Get x frags
Get the most frags in y time
Goal

What is this third option? How can you win?



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Tom0001
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Posted: 19th Oct 2007 15:10
Sorry, Leander, but I doubt that any Multiplayer win condition other than x frags, or most frags in y time are possible.

Tom

Leander
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Posted: 19th Oct 2007 15:31 Edited at: 19th Oct 2007 15:35
But there are three options selectable when creating a game.





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Veron
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Posted: 19th Oct 2007 15:49
If you select the 3rd option "Goal" it means whatever player enters a winzone first will win the match. Could be usefull for a maze-type level I suppose.


Leander
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Location: Austria
Posted: 19th Oct 2007 16:08
It's the first option. The second is "get x frags", the third "get the most frags in x time".

Now we're getting closer to my problem. HOW can I set this winzone? This is what I wanted to know. I tried and tried but couldn't get a winzone to work.



coming soon...
Leander
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Location: Austria
Posted: 21st Oct 2007 14:30
Could someone answer please?



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Storm 6000
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Posted: 22nd Oct 2007 11:50
I presume you use the is objective propertie try making a multiplayer game with goal condition and then put a gun on the make and set its is objective propertie to 1, play and see if picking it up makes your win.

Thanks
Adam
Leander
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Location: Austria
Posted: 24th Oct 2007 19:51
Yeeeeeeeeeeeees! I got it! It works.
Capture the flag is now possible.



coming soon...
Orrion Carn
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 24th Oct 2007 19:56
How to?


Click here to join my design team, EARTH PRODUCTIONS
Leander
17
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Joined: 20th Sep 2007
Location: Austria
Posted: 24th Oct 2007 20:31 Edited at: 24th Oct 2007 20:32
I'll implement it in my arena.

If you're interested have a look:

http://forum.thegamecreators.com/?m=forum_view&t=116175&b=25

In the build options you can either select "get x frags", "get the highest amount of frags in x time" or the first option. Mission? Goal? I have the German version, that's why I don't exactly know what the first option is called in the English version.

Anyways...you cannot pick up keys in multiplayer. Nor can you use victory zones and so on and so forth. What you can use: weapons, ammo and health objects. Weapons can't be mission objectives (only maybe when editing the FPE)...but the "flag" can be the health object. It's rather a "get the flag".

I couldn't find this anywhere in the manual but it works.


1. add a health object from ww2. Switch to single player. Edit the entity's properties, make it a mission objective...1.
2. switch back to multiplayer.
3. It does NOT work in the editor! You have to build your game first and select the first victory condition (not frags).
4. Run the exe. You win when you pick up the health object.

To make this more exciting I use remote doors in my game. I can assign switches to different doors (also in single player mode)...
Maybe two health objects work as well, set as mission objective 1 and 2. If it works (haven't tested it yet) to grab object 1 and then get object 2 it could simulate a "capture the flag". "Get it and get back to..." ... object 2 in this case.

I tested it with one object in my LAN and it worked.



coming soon...
jjjj12212
18
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Joined: 1st Jun 2006
Location: home
Posted: 25th Oct 2007 10:43
nicly done but is it possible to have single player, mutiplayer in one game, ive never tried it so that y im asking

ERROR
Orrion Carn
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Posted: 26th Oct 2007 01:39
Cool, leander. Nice work.


Click here to join my design team, EARTH PRODUCTIONS
Storm 6000
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Posted: 26th Oct 2007 12:13
Quote: "nicly done but is it possible to have single player, mutiplayer in one game, ive never tried it so that y im asking
"


Don't hijack peoples threads, and NO not unless you want to end up with a big mess. If you use and external application as a laucher of seperate FPSC exes you can

Thanks
Adam

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