Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
GAME MAKER ITALIA
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: ITALY -Milano
Posted: 20th Oct 2007 23:38
Another testing...

SETTIMO TUDOR EUGEN C.

Attachments

Login to view attachments
Troy Chambers
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 20th Oct 2007 23:48
I agree, you don't need a different thread for every single model you make, start one thread for all of your models.

Very great model by the way. One of the best models you've done.

"You say goodbye, I say HALO."
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 21st Oct 2007 02:26
It's not that great. The brick texture on the red wall is really large compared to the size of the windows. Also the windows look very stuck on. you need to add some shading around the sills to make it look like they are part of the wall texture.

Not only are you making way too many threads, you are not naming them with the object type. WHe nthese dissapear off the first page, no-one will ever find them, because the name is not related to the object.

s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 21st Oct 2007 02:43
Yeah I agree you need to stop making so many threads, I understand you want to show your stuff off but one thread would be fine for this also this should be in the 3d thread not in fpsc models and media thread as its not in fpsc.

Best s4

Login to post a reply

Server time is: 2024-11-26 13:31:27
Your offset time is: 2024-11-26 13:31:27