Snipesoul.
Textures is possible....
As for entities...yep...why not?
But dont expect when you make static entities 3000 in poly count...
And place 15 to 20 in your game.
Along with 20 to 25 characters...(since x10 is better with characters)
That you'll have a good framerate.
When i make entities, i mostly try to get them under 300...
And with a 300 you can make nice results in detail.
When i get above the 300 that means that i made a somewhat
bigger entity.
Or a entity that needed to pop out of the others.
So its not allways about high-poly its mostly about how you use them, and how good the texture is.
Also x10 will have better normal maps......therefore better results.
That way you can make a static entity look 100 poly-count more
while in fact its still that same low-poly version.
And also you can have stunning effects on characters...
like in Jon's thread.
Cheers,
Cheese Cake.