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3 Dimensional Chat / WIP Ship

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AndrewT
17
Years of Service
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 23rd Oct 2007 03:37 Edited at: 23rd Oct 2007 03:39
Crit wanted.



With smoothing:



asdsdfaghkdlgahdfkj.
mastercheif 193
17
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Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 23rd Oct 2007 05:57
The ship looks very impressive. Did you model that off a reference picture or just off the top of your head? Put a texture on it and it will be ready to go.
AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 23rd Oct 2007 14:04
Just made it up as I went along. THanks for the comment.

asdsdfaghkdlgahdfkj.
5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 23rd Oct 2007 14:59
Nice modelling. I have some question before throwing any critic:

1. This a space or water ship?
2. Are those three structures turbines, or missiles?
3. The window is very deep inside the mesh [unsure about this expression being comprehensible]. Was that intentional?

By the way, smoothing ruins most of the non organic shapes. If you want smoothing with no distortion of the normals, you may increase the Bias value of the Ambient Occlusion.

And I want to see it textured too.

Actually, "KKK" sounds like laugh in our language. We do not support Ku Klux Klan. I would kill KKK if it was a man. Cheers.
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 23rd Oct 2007 16:18
I would like some detail on the "nose" part of it, otherwise awsome work!

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
AndrewT
17
Years of Service
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 23rd Oct 2007 22:21 Edited at: 23rd Oct 2007 22:22
@ 5Louiz:

1. Space
2. To be honest, I'm really not sure I just thought they would look cool, so I added them.
3. By that, do you mean the window is too far back? If so, I can edit that a bit before I start UV Mapping.

@ Alucard94:

I'll be sure to add some before I UV Map it.

Thanks for the comments guys, I'll tweak it a bit, then unwrap it after my homework.

asdsdfaghkdlgahdfkj.
hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 23rd Oct 2007 22:32
it would shade smoother if the angles were less than 45 degrees, to achieve this you just haft to put a slight bevel on any sharp edges, doing this wont increase the poly count mutch

learn blender, you will never regret it.

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