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FPSC Classic Models and Media / Soldier Character FPSC Ready

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Renzo
19
Years of Service
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Joined: 20th Sep 2005
Location: italy
Posted: 26th Oct 2007 10:34
Soldier Character FPS Creator Ready download here:
http://renzo1976.altervista.org










1 screenshot

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DJ Professor K
18
Years of Service
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Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 26th Oct 2007 10:55
Doesn't look bad

But i don't like the mirror in the texture (chest location), besides that it isn't really bad
small fish
18
Years of Service
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 26th Oct 2007 15:58
wow your giving away a free character thanks buddy

the world is complicated only people are simple
darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 26th Oct 2007 16:09
@small fish, Renzo gives away tonnes of free characters and some of them look really good, this isn't my favorite but some of his others are awesome.



Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 26th Oct 2007 21:50 Edited at: 26th Oct 2007 21:56
Renzo,

Great offering. Much appreciated.

CC:

Your models are off by a bit on the Y axis, and tend to cut off at the ankles.

Instead of placing the mesh for the hands and arms inside of the face for easy flesh texturing, please try placing them independently on the UV map. This will allow folks to more easily apply a retexture.

Many different new looks can be acheived once your models are remapped. I've had some success remapping and retexturing your models. See attached.

Thanks,

Seth Black


Own It, Or Get Owned...

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las n cris
17
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Joined: 27th Oct 2007
Location:
Posted: 27th Oct 2007 08:54
What program did you use to make the characters and how did you make them FPSc ready?
Phlum
18
Years of Service
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Joined: 30th Jul 2006
Location:
Posted: 27th Oct 2007 14:47
las n cris, why don't you find out.
Renzo, this model will be incredibly useful in my game, thanks a billion!

Renzo
19
Years of Service
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Joined: 20th Sep 2005
Location: italy
Posted: 27th Oct 2007 16:30
las n cris ... i use 3d studio max 6 to model the characters ... after finish to model them you need to rig the mesh whit a biped apply a physique modifier and try it when all work correctly you can import the animation "FPSC Character Anims.bip" from TheGameCreators then you can export the X file. now you must make an fpe files for the model you can modify an existen one from entitybank in your FPS Creator directory after this your model is FPSC ready naturally you mast texture it first (in this i have some problem) ... sorry for the bad english i hope you can understand me
bobert
17
Years of Service
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 1st Nov 2007 23:31
looks quite nice plz make some more

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