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3 Dimensional Chat / Deleting Faces in Wings 3D

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Hamish McHaggis
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Posted: 13th Jun 2003 20:31
How do you do it, you must be able to ! I can't find an option to delete vertices, edges and faces! Anyone know?
cuRant PRogekt: a three-de map editer
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Hamish McHaggis
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Posted: 13th Jun 2003 20:51
Also, is there a way to join the vertices and edges so that they combine into one, I believe the term is "welding"?

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
actarus
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Posted: 13th Jun 2003 20:54 Edited at: 13th Jun 2003 20:57
Yes I know but this guy explains it better.


-Wings uses the winged-edge data structure (WE) internally. The WE can only represent a well-ordered polygon mesh where each edge has one face on each side of it. This means that it isn't likely that we'll be able to delete polygons in Wings in the near future

Meaning you can delete a face by dissolving it with a nearby one.As you will use wings more and more,you'll find it useless to make a hole or delete a face.

IF it is an hollow object that you're after,then checkout the intrude command.

This said,don't panic the result you're after is easily achievable according I know what it is...


You're not planning on loading a model with hole in DB anyways right?

So what's it you're after?

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!
actarus
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Posted: 13th Jun 2003 20:56
-Also, is there a way to join the vertices and edges so that they combine into one, I believe the term is "welding"?


Wings has a powerful tool called dissolve which AFAIK has even been implement in Max and was already in much high end softs.

Just select an edge and hit Backspace.

So instead of welding two points together,you can just dissolve the edge they share and then use Cleanup on the body/object to remove unwanted vertice or you can do it manually also.

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!
Hamish McHaggis
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Posted: 13th Jun 2003 21:24
Thanks, I'm trying to delete a face that I don't want, Imagine a cube, then imagine I extrude the top face along the y axis, the face in the middle of the top and the bottom is the one I want to delete, because I extrude the end faces inwards so that the object is hollow.

I'll try your suggestions.

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
actarus
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Posted: 13th Jun 2003 21:42 Edited at: 13th Jun 2003 21:42
Of course

For instance,make a cube,scale it up the Y axis.

Select both end caps and use the intrude command,that'll make a perfectly cap-aligned Hollowed cube.

Note:While making vector operations(move,rotate,scale or any other tool) in Wings,you can at anytime use the camera to rotate,zoom or pan around the scene,object or selection and continue editing without 'finalizing' position...This is a feature I had never seen in a modeler so far

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!
Hamish McHaggis
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Posted: 13th Jun 2003 21:43 Edited at: 13th Jun 2003 21:53
OK, I have a screenshot, the highlighted face is the one I want to "delete", or dissolve. I can't figure out how so this may help...



There is also a face directly beneath that.

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
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actarus
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Posted: 13th Jun 2003 21:51 Edited at: 13th Jun 2003 21:53
I can't access the image.

BTW: Does the latest suggestion do what you want?

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!
Hamish McHaggis
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Posted: 13th Jun 2003 21:55 Edited at: 13th Jun 2003 21:58
Image fixed.

I discovered that camera feature, pretty cool !

That suggestion didn't really help, as thats not what I'm aiming to do, look at the pic and see. I want to delete that face beacause I don't want a division. It's different from other modellers, as when you extrude a face, the one that is covered appears to remain, rather than get moved up with a new set of sides. Thanks.

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
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actarus
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Posted: 13th Jun 2003 21:59 Edited at: 13th Jun 2003 22:01
So you wanna get rid of this face?

Select it along with the perpendicular ones and hit backspace to dissolve them together OR select it's edges and hit backspace or delete both will do it when in edge mode.

EDIt:Yeah the workflow is quite different but it's worth it...You learn tons compared to making a mesh tri by tri and conforming it to the surface.

I've seen people modeling for 10 months(Beetlegeuse on CGTalk) and that are actually MUCH better than me.

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!
actarus
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Posted: 13th Jun 2003 22:02 Edited at: 13th Jun 2003 22:03
Oh,and that face appeared in between your polygons because you use the NORMAL EXTRUDE operator.

Try extrude region the next time you extrude several so the faces are created together forming one mesh.

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!
Hamish McHaggis
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Posted: 13th Jun 2003 22:13
I'm very sorry, but I have tried all the faces I think are perpendicular, but nothing is working. Could you say what the perpendicula faces are?

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
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Hamish McHaggis
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Posted: 13th Jun 2003 22:14
Oh, seen your new post, I have a previous version saved, so I can do that, thanks.

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
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actarus
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Posted: 13th Jun 2003 22:18


That'll do it.

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!
Hamish McHaggis
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Posted: 13th Jun 2003 22:26
Thanks, it's fixed. I did it by dissolving the end two faces into one once I'd extruded the top face to make a division. That meant there was no face dividing them any more. Thanks, now I know how to use that tool.

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM

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