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FPSC Classic Product Chat / Multiplayer Performance

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naeseth
17
Years of Service
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Joined: 24th Oct 2007
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Posted: 27th Oct 2007 08:28
Im currently working on a multiplayer project, I have a few questions about the about performance issues.

1. I have planks (metal, etc.) fairly heavily throughout my level. Would I save any FPS/performance by taking out the metal sounding footsteps or does it not matter because there would be footsteps anyway. (I know its a noob question, sry)

2. I have a large building with a big roof, it looks real sharp but it seems as though its a performance hog?? anyone?

3. Are there any entities or effects, etc, that dont work with multiplayer games?



Thanks in advance for any help/opinions
Veron
18
Years of Service
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Joined: 22nd Nov 2006
Location:
Posted: 27th Oct 2007 17:50
Hey,

1. I don't think it will make much of a difference at all.

2. I'm not exactly sure, but it certainly would be causing some lag. You could test the game with it in, record the average FPS, then take it out and record the average FPS again. If there's a big difference, then the building is causing you some trouble!

3. Any projectile weapon, windows shattering, explosions, all the zones (I think)

There's probably more, but I can't remember them.


General Church
17
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Joined: 29th Oct 2007
Location:
Posted: 29th Oct 2007 17:46
i have an issue actually w the mp build maybe you can help me.

when ever i go to build a multiplayer game the main menu always builds as though it were campaign and when i launch the exe and hit new game it just says waiting to join

how do i get the mp menu to appear to use?!?!

Frag the weak Hurdle the DEAD!
naeseth
17
Years of Service
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Joined: 24th Oct 2007
Location:
Posted: 31st Oct 2007 00:59
When you build the game, did you change any of the menu screens or anything like that? If so, it will cause the game not to work properly. Not sure why, lack of support for mulitplayer, lets play that card. Also, in the level settings, did you select the level you made as level1??? Having your level open at the time of the build will not work. You must select the saved level you want built as level 1.
General Church
17
Years of Service
User Offline
Joined: 29th Oct 2007
Location:
Posted: 31st Oct 2007 01:09
i did mes around with the menu a while back but wouldnt it reset it if i just closed it and re opened it? how can i fix that? i have so many goldeneye 64 maps that i remade that i want to publish but cannot cause its being stupid to me...ARGH heres what i have so far

i have tried the opening and creating of the game without hvaing it open in the editor. i did mess with the menu but a while back why would it still affect it. how can i fix it? maybe i should just send someone my save file have them open it then build it for me also how can i improve the FPS of the game and the smoothness of how it runs

Frag the weak Hurdle the DEAD!

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