Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Magic Shop Pack I

Author
Message
zapakitul
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: In my world
Posted: 28th Oct 2007 21:03 Edited at: 28th Oct 2007 21:05
Magic Shop Pack I

Hya Guys! Im kinda new to 3D Modeling but to be honest... i love it! Studied it for some while and well, i wanted to give something in return! So here it is, 3 animated 3D Models made in milkshape 3D!
File Format: .ms3d, .X, .3DS



The pack contains:
- Animated Hat + Wand: The wand rotates, and a raises, does a circle around the hat and goes back in the hat

- Magic Globe: Does some circles around its base


- Potion: Cute looking Potion

Download: Zap-Net Mirror


Btw i recomand using Z3D Model Viewer

Luck and what do you guys think?

Alsan
19
Years of Service
User Offline
Joined: 20th May 2005
Location: Germany - Nähe Kassel
Posted: 28th Oct 2007 22:13
Nice modals, unfortunately I can't seem to play the animation with Deep Exploration.

What you should really change on these models is the polygon count of the cylinders used..

If they are not animated there is no point in having such a high segment count.

A pic illustrating what I mean is attached (how can I make it show up in the post? ^^)

Other than that, I'm sure someone will find a use for them.

Visit my Forum [German]: www.jaf-entertainment.de

Attachments

Login to view attachments
zapakitul
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: In my world
Posted: 28th Oct 2007 22:30 Edited at: 28th Oct 2007 22:31
to place a pick just use [img]adress[/img] or iamge host like mine:
Zapping image Just upload your pic and choose the board link! Also there are [url=imageshack.us] Images hack [/url] or photobucket!

Btw thankx for the comments, its mi 1.st model pack

Btw try my 3D VIewer, load the .X file in Z3D And press the green play button at the bottom!

hessiess
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location: pc!
Posted: 28th Oct 2007 23:23 Edited at: 28th Oct 2007 23:26
convert the segments into faces on the round objects, and bevel the edges

rule 1: curves eat ploys

Werther the segments are recwired or not depends on Werther the models will use pixel or vertex shading wen in game. pixel shading calculates the lighting based on pixles, so it is smooth no matter how meany faces exist. vertex shading however calculates the lighting based on the vertacies, so the quality of the shading is directly related to the vertex count. and angles between faces with are larger than 90 degrees results in black shading around edges.



this is in blender, but all vertex shaders react simaler

learn blender, you will never regret it.

Attachments

Login to view attachments
hessiess
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location: pc!
Posted: 28th Oct 2007 23:31 Edited at: 29th Oct 2007 00:54
beveling the edges smoothies out the shading



also hi edge count poles and bad topology can seriously mess up the shading

learn blender, you will never regret it.

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-26 02:30:46
Your offset time is: 2024-11-26 02:30:46