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Code Snippets / [DBP] Higher ground edit

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Because you love me
19
Years of Service
User Offline
Joined: 24th Feb 2005
Location: Leicester, England
Posted: 30th Oct 2007 02:07 Edited at: 7th Nov 2007 14:21
Oh man! What a day! I found a game called Higher ground by user:IBOL from chair in the 20 line code forum and I've been playing around with it (I hope the author doesn't mind!)

The game's brilliance is its simplicity! If you die, you know its because you misjudged something; it was your lack of skill that killed you! I haven't even changed the way the character jumps; the straight up, straight down movement has a certain charm. I even like the black cube "sentry droids". Wicked game!

Well, here it is. This is what I've reduced* it to. It takes ages to load cos I'm drawing all the graphics with db drawing tools. It might be a good idea to save the images the first time round so it doesnt take so long next time...

anyway, here it is!





Ive done quite a bit.

- movement of the worm is more like a caterpillar
- lots of colours and generated textures (whilst retaining the "no media" theme)
- a ghost effect has been used when walls get in the way of the camera
- I used a fillcircle command from the codebase section to help with the drawing too!

Hope you like it IBOL. It won't stop here. I have the bug! I'm currently toying with dynamic objects so look out for higher ground with nice objects too + i will implement the save image feature to speed up loading too!

peace

ps. here is the original game http://forum.thegamecreators.com/?m=forum_view&t=52821&b=11
pps. im using the darkbasic 6 beta. I just tried it on the original darkbasic and its runs hilariously bad after making -move, 0-move!
* by "reduced" I mean my that I've reduced it a lower being. I don't mean that I have reduced the number of lines or optimised it in any way. Sorry

Nicholas John Joseph Taylor; Nick
[url]http://www.thesaturdaychannel.co.uk [/url]
IBOL
Retired Moderator
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: @IBOL17
Posted: 10th Nov 2007 02:21
hey bro, just found out about this.
i LOVE it. it looks so polished!
(i am terrible at that, but full of ideas)

you can work with any of my code (i've done tons of 20-liners),
i'd love to see the results.

keep it up!

-IBOL (bob)

Because you love me
19
Years of Service
User Offline
Joined: 24th Feb 2005
Location: Leicester, England
Posted: 12th Nov 2007 00:46
No way! I must admit I backed off a lot due to the lack of response. I was a bit cautious of the possibility that you might not appreciate me playing with your code. There are a lot of people like that you know.

I'm currently working on a darkbasic sonic the hedgehog (original megadrive version) clone, thats been held up a bit by flu. Once thats done there are a few ideas I wanted to try on higher ground. Title and menu screen + I don't know if you've played super stardust on the ps3 (a remake of the excellent amiga game), but i like the way the levels revolve around a planet that fits on the screen. I thought higher ground would be even cooler if the levels were mapped around a single sphere.

Thanks for the encouraging words, your excellent code, and for allowing me to play with your code.

Nicholas

Nicholas John Joseph Taylor; Nick
[url]http://www.thesaturdaychannel.co.uk [/url]

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