Hi everyone I am new both here and too Darkbasic, but I have been working on this project for a while now so i thought I would post some screenshots and ask for some help with a problem I am having. My project is a combat flight simulator.
The problem is that with both the model of my plane and the particle effect I am using the textures do not appear to show up, instead they just reflect the colour of the skyshpere.
Here are some links to some screenshots that demonstrate this problem.
http://img456.imageshack.us/img456/3706/screen1dt3.png
http://img87.imageshack.us/my.php?image=screen2mk3.png
As you can see the plane should be a shiny black but ends up reflecting the sky blue and the bullet trail should be red but again ends up being a sort of turqouise.
Here are a couple of other screenshots for those interested in the project showing the 1st person view.
http://img46.imageshack.us/img46/7115/screen3ep7.png
http://img104.imageshack.us/img104/26/screen4nd0.png
Thanks for your help
P.S. If anyone knows how to get rid of the fps in the top right hand corner please let me know as it seems to come and go randomly
Edit: I thought the code may help you to understand the problem so here is the relevant piece
load object "F15.x",4
scale object 4,object size x(4)/100,object size y(4)/100,object size z(4)/100
XRotate Object 4,-90
Zrotate object 4,180
Fix object pivot 4
Load image "black.bmp",21
texture object 4,21
Also I didn't know if having ambient light at 100 had anything to do with it (having ambient light that high is the only way is can get my skysphere to look any good)