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FPSC Classic Product Chat / Milkshape -> UV Mapper -> Milkshape -> FPSC question

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Ice Cube
17
Years of Service
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 3rd Nov 2007 19:08
Hello!
I've been using Blender so far, but decided to start with Milkshape and I really liked it.

The only problem is the texture part.
Here's what I do:
1. I export my models in *.obj format
2. Load them in UV Mapper (Edit->New UV Map...)
3. Save the model (*.obj) and texture
4. Import the *.obj and export it as *.X
5. Make it FPSC Ready

And some parts of the model are not textured (usually edges).
I tried a lot of combinations in UV Mapper but it didn't work.
The same thing happens even with a Basic Box object.
So my questions are:
What are the exact
1. Obj import/export options?
2. Texture export/options?
that will work in FPSC later.

Ok, hope to find someone who has experience in this.

If you need more specific details, please feel free to ask

Thanks in advance!

Deathead
18
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 3rd Nov 2007 19:13
Quote: "I've been using Blender so far"

stay with it. Its a great tool to get used to.

Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 3rd Nov 2007 19:14
Blender has been giving me problems lately, and its really angering me.

Deathead
18
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 3rd Nov 2007 19:17
Hmm what problems?

Ice Cube
17
Years of Service
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 3rd Nov 2007 19:21
Quote: "stay with it. Its a great tool to get used to."

I agree.
Ms3d saves some time though.

Quote: "Blender has been giving me problems lately, and its really angering me."

I had some problems too, but it's really good and very powerful app.

Btw, any ideas about UV Mapper?

Or I have to use Ms3d for modeling and Blender for UV Mapping?

SamHH
17
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 3rd Nov 2007 20:43
Milkshape can uv map. Just go to window:texture coordinate editor.


Ice Cube
17
Years of Service
User Offline
Joined: 21st Apr 2007
Location: United Kingdom
Posted: 3rd Nov 2007 20:53
Ok, Thanks a lot!
I've just checked that and it looks promising. I'm going out for a while and will try it later. Hope it works fine.

I still would like to know about UV Mapper though

Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 3rd Nov 2007 22:33
@ Deathead:

Not being able to import all .x files. I was trying to import a mesh from Model Pack 3, but nothing showed up at all.

Deathead
18
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 3rd Nov 2007 22:57
Ah.. That. There is different types of Direct X formats. I can't import all .x files either.

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 4th Nov 2007 04:14
That's messed. Is there a way to import it into Blender? I exported it as .obj out of Fragmotion, and then imported it into Blender, but it was rotated 90% in some random direction, and it was giving me trouble about rotating it back.

I'm not really going into detail, it takes forever to type because I jammed my finger at a Halo 3 party (er...don't ask).

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