Hello!
I've been using Blender so far, but decided to start with Milkshape and I really liked it.
The only problem is the texture part.
Here's what I do:
1. I export my models in *.obj format
2. Load them in UV Mapper (Edit->New UV Map...)
3. Save the model (*.obj) and texture
4. Import the *.obj and export it as *.X
5. Make it FPSC Ready
And some parts of the model are not textured (usually edges).
I tried a lot of combinations in UV Mapper but it didn't work.
The same thing happens even with a Basic Box object.
So my questions are:
What are the exact
1. Obj import/export options?
2. Texture export/options?
that will work in FPSC later.
Ok, hope to find someone who has experience in this.
If you need more specific details, please feel free to ask
Thanks in advance!