Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Considering a Model Pack

Author
Message
Indecom
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 23rd Nov 2007 05:25 Edited at: 23rd Nov 2007 06:28
Here is the completely normal mapped full demon body, minus the hooves which will be easy as pie, lol.



Now i just need to find a good way to mix it with a heightmap for added details.

Edit: figured it out and here is the almost final product, minus the hooves and some by hand normal map editing, in the center of the chest to get rid of the gray.





Crits and suggestions are welcomed!
Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 24th Nov 2007 03:29
Wow man, it looks great.


Indecom
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 24th Nov 2007 10:02
I'm glad you like it, though i'm sure you'll like this even more:



Yep, i fixed that problem, it was a simple case of cutting the mesh in half instead of having it connected, but now i need to joing some points on the head to get rid of that seam, but that is easy as pie.
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 24th Nov 2007 10:33
I think you should add more wrinkles to the torso as it seems odd to have all only at the legs...

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Indecom
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 24th Nov 2007 10:49
Oh, that's not wrinkles, its actually fur, he's kinda like a fawn. I'll be making it look more like actual fur once i get the diffuse texture made, i'll make a bump map out of it to mix with the normal map to make it look better.
Indecom
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 26th Nov 2007 02:05 Edited at: 26th Nov 2007 05:35
The armor is finished. Let me know what you guys think:











Slideshow
http://s132.photobucket.com/albums/q27/indecom/Demon%20with%20armor/?action=view¤t=e7bfb952.pbw

Okay, well the IMG code isnt working, so just go to the slideshow linked above to see them all.

Hope you like it. I may release this model by itself without textures or animations, other than the normal maps, lesser quality, by itself on turbosquid for less money. Cuz i need money, yea, i'm broke, lol.
Indecom
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 30th Nov 2007 03:27 Edited at: 30th Nov 2007 03:36
I started on the textures today, upper torso only so far, but i like the progress and the colors are practically perfect. Looks good to me anyways. Dont worry about those weird white spots, i'll get rid of them in photoshop, those are caused by glitches in zbrush's projection master.






Edit: I'll likely be making a new official thread of this project, since this thread is improperly named, and it will give me more views from the right people. And i'll get the proper chance to introduce the project.

Login to post a reply

Server time is: 2024-11-26 02:42:16
Your offset time is: 2024-11-26 02:42:16