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FPSC Classic Product Chat / Do you think I should purchase FPSC?

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Ladys Man 217
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Posted: 4th Nov 2007 16:33
ive been wanting to get FPS Creator for a long time and ive been wondering, and the results of FPS Creator really that great. the graphics look great and it look user friendly. but should i invest in the FPS Creator and a few packs for it?

to punish and enslave...
Nickydude
Retired Moderator
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Posted: 4th Nov 2007 20:12
Most definitely! There are some restrictions with it as it stands (and I'm talking about FPSC V1.07, not FPSC X10) in that enemies can sometimes slow your game down as well as large outdoor areas. If you're wanting to make games for your friends and family then it's an ideal product, if you're wanting to sell your game then best hold off until it's updated.

"he is coming!..." - WIP in 'Showcase'
Person99
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Posted: 5th Nov 2007 05:12
It depends on what you plan to use it for.

If you want a Doom-3 quality retail game, then FPSC isn't for you. You will be investing for a very long time if you want to do that though.

If you want to blow off some time, then yes, it is a good idea to invest.

What were you actually planning to do with it?
Storm 6000
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Posted: 5th Nov 2007 12:35
I have still not made a full game but its loads of fun so yeah

Thanks
Adam
fallen one
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Posted: 5th Nov 2007 13:40
If you have ever made a game before or done game mod work or used an editor of a game engine and could handle that skill base, and you have a broud range of game skills, then fpsc dx9 may not be the best option, as you can use more advanced engines, but if you have never used a game engine before, or are new, then it may be an option to you.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 5th Nov 2007 14:51
Quote: "but should i invest in the FPS Creator "


Quote: "It depends on what you plan to use it for."


That really is the issue for most. It depends on your definition of invest. If you want a fun engine to make FPS games and lots of free content, then it's a great investment, especially if you figure the sheer time you'll spend creating, as opposed to the same cost for a PC Game, and how many times you'll play it.

If on the other hand you mean "invest" as in.... getting a monetary return from it, then I would have to say no, unless you're in that 1% with the time, skill and patience to make a game that sells.
Either way though, it's a learning experience and the community is a lot of fun.
Best.

I'm sorry, my answers are limited. You must ask the right question.

TGPEG
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Posted: 5th Nov 2007 14:52
If you're looking for reasons to buy, do a forum search for 'Why Should I get FPS Creator?'

[center]
General powell11
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Posted: 5th Nov 2007 15:13
if you have a vista, have direect x10 and have a 8800 graphics card then wait for fpscreator x10

Check out my WIP game, and comment at-----http://forum.thegamecreators.com/?m=forum_view&t=110649&b=25
Woolfman
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Posted: 5th Nov 2007 16:53
No.
Nomad Soul
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Posted: 5th Nov 2007 19:24 Edited at: 5th Nov 2007 19:27
Should you purchase FPSC hey? hmmmm

Well that depends on whether you want to own a commercial quality game engine using the latest directx 9.0c features to create first person shooters which you are free to sell with no royalty obligations to anyone I guess.

The answer your looking for is YES. This is about as essential as having windows installed on your PC.

As you've already mentioned, FPSC looks great when put in the hands of a developer with some imagination and skill. The FPSC engine is very powerful contrary to some comments in these forums. As you would hope, the quality of your product is as much in your hands as it is in the engines, which is how it should be.

Of course FPSC X10 is due out for xmas which is a great option if you have a high end spec system but you certainly won't be disappointed in purchasing FPSC X9. To be honest these products are such a bargain that purchasing both is a perfectly valid option.

Quote: "If you want a Doom-3 quality retail game, then FPSC isn't for you"


Interesting you should mention that. Let's just say you might want to hold fire on that particular statement for the moment. Watch this space.

Quote: "If on the other hand you mean "invest" as in.... getting a monetary return from it, then I would have to say no, "


I think anyone seriously wishing to make money from an FPSC developed game would need more than a one man development team to achieve this. Even Rolfy has help from other forum members e.g. s4real for his scripts etc.

However there's every chance that a well developed FPSC game could be used as a portfolio piece to apply for an uber games development job somewhere with potentially big bucks and living the dream.

Unreal uses it's own scripting language in exactly the same way that FPSC does, everything else is just high quality assets with an engine that does a good job of showing them off. FPSC is very comparable in that respect.

Commercial quality game creation is more about the media and content than it is about the engine right now, which is why far more games are built on existing engines these days.

If you want to try and achieve current commercial quality then get FPSC X10 next month. However if you're using a half decent XP system and don't want to make the level of investment required, purchasing X9 now and X10 later on is still a ridiculously good deal.

Nomad
NBKgames
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Posted: 6th Nov 2007 00:20
Yes! There is no better game engine than FPSC. When I bought it I was confused at first (A little still) but once I started to browse the forums I got the hang of it and I admit it is REALLY fun.

moogle man
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Posted: 7th Nov 2007 07:51 Edited at: 7th Nov 2007 19:58
I would say that if you pretty young (mod note:don't post your age) you can get some money out of it, heck im sellin a game i made to some guys at school for $5 a copy but the money aside it is really fun, its great to get you started in the world of game making with a mostly easy scripting language you can do quite a lot with it!

the wombat watches you all
dark coder
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Posted: 7th Nov 2007 09:19
Quote: "Well that depends on whether you want to own a commercial quality game engine using the latest directx 9.0c features to create first person shooters which you are free to sell with no royalty obligations to anyone I guess."


Commercial quality? By the standards of 10 years ago then maybe, but FPSC would run like a hedgehog on those PCs.

Quote: "Interesting you should mention that. Let's just say you might want to hold fire on that particular statement for the moment. Watch this space."


Why? FPSC is not capable of making anything remotely close to something that could fool someone into believing it was Doom 3, you could get levels/weapons looking fairly similar(at 20% FPS) but things like Effects/AI/Multiplayer/Storyline(can FPSC games even have them?) won't come close.

Quote: "Unreal uses it's[sic] own scripting language in exactly the same way that FPSC does, everything else is just high quality assets with an engine that does a good job of showing them off. FPSC is very comparable in that respect."


Exactly the same way? I've not touched Unreal scripts before but I'd imagine they would have very low-level engine modification support because modability is the main reason the Unreal series has thrived and unless I'm mistaken FPSC is very limited in this respect.

Quote: "Commercial quality game creation is more about the media and content than it is about the engine right now, which is why far more games are built on existing engines these days."


But these engines must be very good, you can't just put in professional media into a poor engine and expect a good game. After all the commonly used Unreal/Source/Cry engines have had millions put into them with huge dev teams.

Quote: "If you want to try and achieve current commercial quality then get FPSC X10 next month."


FPSC X10 may support shaders and various other things that modern day games have but I highly doubt things like Multiplayer/Singleplayer game play have been improved, or at least to the point where you can compare it to any modern day game.

Conjured Entertainment
AGK Developer
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Posted: 7th Nov 2007 09:34
Quote: "but things like Effects/AI/Multiplayer/Storyline(can FPSC games even have them?) "

All these things can be done by the user with FPSC. (has he even tried it?)
It is limited only to your skills, which will grow as you use it.

Quote: "modability is the main reason the Unreal series has thrived and unless I'm mistaken FPSC is very limited in this respect"

Yeah, he's mistaken.
You can edit the AI via the straight forward FPI scripting language.
You can import your own characters and weapons or retexture the ones included.
You can import your own wall segments or retexture the ones included.
You can import your own WAV or OGG sound files.
And so on...

Quote: "But these engines must be very good, you can't just put in professional media into a poor engine and expect a good game"

I'd rather have quality custom media in a good engine, than crappy media in an overpriced one.

Quote: "After all the commonly used Unreal/Source/Cry engines have had millions put into them "

Yep, that is why they cost $250,000 or more to license.
Which brings us to the main advantage, affordability.

You won't regret buying this engine because you will definitly get more than $50 worth of fun out of it.

Do yourself a favor and buy it.

Don't forget to visit Conjured Entertainment

dark coder
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Posted: 7th Nov 2007 09:54
Quote: "All these things can be done by the user with FPSC. (has he[sic] even tried it?)"


He? What? And no not all those things can be edited, sure you can change some parts of the AI or insert videos but at the end of the day even the official videos showing some AI don't look impressive. Things like multiplayer cannot be edited via scripts, things like the 8 player limitation?, it just cannot be compared to other games as without editing the source code you will never be able to get anything other than a deathmatch.

Quote: "Yeah, he's[sic] mistaken."


He? What?

Quote: "You can edit the AI via the straight forward FPI scripting language."


Notice I said limited, not impossible to edit. You will never get AI like CS:S/Crysis etc using FPSC, no matter how much you write in the scripts.

Quote: "You can import your own characters and weapons or retexture the ones included.
You can import your own wall segments or retexture the ones included.
You can import your own WAV or OGG sound files."


Of course you can, but how does this compare to other engines? You can't make a mech with autonomous limbs that attack multiple targets and can be shot off. At the end of the day all you can do it change the models for things and modify stats, with some scripting ability. But when you hear people talking about simulating vehicles by changing a AI player's model to a car then you know the engine is limited.

Quote: "I'd rather have quality custom media in a good engine, than crappy media in an overpriced one."


How do you define a good engine? Yes FPSC is a fairly good engine but when compared to AAA title's engines FPSC is nothing. Plus if you had the money to license one of the top ones why would you have crappy media?

Fluffy
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Posted: 7th Nov 2007 10:22
If you dont know how to code, model or animate then FPSC is for you and if you do know how to FPSC is still killer with your own custom enemies and weapons!!!! go on buy it you will love it!

You just wasted a few seconds of your life reading this signature!
Storm 6000
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Posted: 7th Nov 2007 10:42
The ups and downs are irrelevent in my opinion its the same price as a new game and you can be playing with it 100x longer making it a good buy

Thanks
Adam
Conjured Entertainment
AGK Developer
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Posted: 7th Nov 2007 10:55 Edited at: 7th Nov 2007 11:30
Quote: "He? What?"

Well, your icon looks like a he.
Get a tan and a new hair dew, and then maybe I could tell you are not a he.
Oh I get it..."Tell it to the hand!"...right? You go girl!

Quote: "multiplayer cannot be edited via scripts"

I never said it could be edited.
I said it could be done, meaning you can create multiplayer games with it.
However, you can edit a lot it if you want to be technical about it because TGC released the source code to the editor which allows anyone who takes the time to learn DBPro the ability to customize this thing to suit their needs.

Quote: "But when you hear people talking about simulating vehicles by changing a AI player's model to a car then you know the engine is limited."

Oh yeah, it's so limited that they are able to find work arounds for things that aren't supposed to be possible.
Again it's up to the user as to what they can do with it.
Some people here have done some nice work with this engine.

Quote: "Plus if you had the money to license one of the top ones why would you have crappy media?"

The point that I was trying to make was...
It doesn't matter whether you can afford a $250,000 engine or a $50 one.
The end result is determined by the person in control of those programs.
It is possible for someone to make a good game with this engine, and it is possible that someone could make a crappy game with the expensive ones.
Or Vice Versa, because it also comes down to the creativity of game maker, not just the engine being used.
Too many times people have bad mouthed an engine when the real shortcoming was in their own abilities.

Quote: "How do you define a good engine?"

Easy to use.
Affordable
Alows for user modification/customization.
Constantly Updated and Patched.
Offers support for its users.
Offers abundant stock media.
User Friendly License
Royalty Free

That's more like a short checklist of desired requirements instead of a definition, but you get the picture.
FPSC would have full checks, but those other engines would be missing a few. (at the top and bottom and inbetween)

Quote: "The ups and downs are irrelevent in my opinion its the same price as a new game and you can be playing with it 100x longer making it a good buy"

Exactly

Quote: "go on buy it you will love it!"


Don't forget to visit Conjured Entertainment

dark coder
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Posted: 7th Nov 2007 11:34
Quote: "Well, your icon looks like a he.
Get a tan and a new hair dew, and then maybe I could tell you are not a he."


Clearly you're no Stargate fan.

Quote: "However, you can edit a lot it if you want to be technical about it because TGC released the source code to the editor which allows anyone who takes the time to learn DBPro the ability to customize this thing to suit their needs."


If by editor you mean code to the engine then yes they did however implementing basic features that other multiplayer games have will likely mean rewriting the networking code, or at the least stripping out a good part of it which defeats the purpose of using the engine if you're just going to code in everything you need.

Quote: "Oh yeah, it's so limited that they are able to find work arounds for things that aren't supposed to be possible."


But I'm sure you can change the visible mesh of a player in any engine to make them look like a vehicle, but this isn't really a very good work-around.

Quote: "Or Vice Versa, because it comes down to the creativity of game maker, not the engine being used."


But you can't be very creative and use any old engine and expect the same if you used a more professional engine.

Quote: "Offers abundant stock media."


Other than your other points I have to disagree with this the most as an Engine at most should only provide you with example media to show you how things are implemented, after all you should only buy a game engine for the engine, I wouldn't expect a professional company to pick an engine based on the amount of stock media they give, that would mean they are going to use it?

Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 7th Nov 2007 11:40 Edited at: 7th Nov 2007 11:41
Quote: "Other than your other points I have to disagree with this the most as an Engine at most should only provide you with example media to show you how things are implemented, after all you should only buy a game engine for the engine, I wouldn't expect a professional company to pick an engine based on the amount of stock media they give, that would mean they are going to use it?"

Well, since that is the most imprtant thing. (not the License or Royalty Free aspects)
It's like you said, the others give you just enough to see how they are used.
FPSC gives you enough to get started making games.
The included media is worth more than the asking price, so it is a definite plus for me to consider.

Don't forget to visit Conjured Entertainment

Hardcore
User Banned
Posted: 7th Nov 2007 12:27
Fpsc is a good choice if you want to experiment with game design, and get your feet wet in the game creator industry. It is a very good learning tool which will help those starting out in this field learn the basics and have fun doing it. I enjoy Fpsc because it allows me to create my own media and input it into the engine very easily. There are many free add-ons along with some inexpensive programs which you can use to help create media for Fpsc. I have 3 other game engines I use to create video games, and yes they do have features FPSC does'nt, but they are also more advanced to use and require alot more time to develop a game in. If you want a good engine that is simple to use and you are less likely to get board with then Fpsc is the perfect engine to have. There is a lot of support in these forums, unlike others I use for game creation.

Just my opinion,
Hardcore
Cyborg ART
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Location: Sweden - Sthlm
Posted: 7th Nov 2007 19:16
With the fun you get with FPSC you would have to buy at least 10 games.
You could do almost everything, want to kill some zombies? Just build a room and fill it with zombies (not more than 5) and shoot them down.
Happines and joy in a yellow box, thats FPSC

Visit our new website! www.bigvikinggames.tk !New Forum is up!
New website for Silent Depths. www.freewebs.com/silent-depths
Woolfman
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Posted: 7th Nov 2007 19:43 Edited at: 7th Nov 2007 19:51
I agree with dark coder and Seth Black.

Quote: "There is a lot of support in these forums"
Yeah sure other then having the normal answer "Go use the search noob" and getting your thread locked for asking a question, it's great help. Sometimes your better off with a sharp stick in your eye.
<-----
Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 7th Nov 2007 19:43 Edited at: 7th Nov 2007 19:47
Back on topic:

Quote: "ive been wanting to get FPS Creator for a long time and ive been wondering, and the results of FPS Creator really that great. the graphics look great and it look user friendly. but should i invest in the FPS Creator and a few packs for it?"


...if you want an exciting hobby, and don't want to break the bank, FPS Creator is a pretty good way to go.

If you wish to create games that will compete, and eventually put serious commercial coin in your pocket...uh, no. Find something else.

@ Woolfman,

Quote: "Yeah sure other then having the normal answer "Go use the search noob" and getting your thread locked for asking a question, it's great help. Sometimes your better off with a sharp stick in your eye."

Unfortunately sad, but very true in many cases...


Own It, Or Get Owned...
CoffeeGrunt
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Location: England
Posted: 11th Nov 2007 15:19
Talking to you as a noob who has only just got it i say.......


althoughh you can only make small levels, fairly simple scripts and non-complex storylines it is the most amateur friendly piece of software i have ever used.

Do you have modelling and scripting skills, good you can make your
own custom stuff then!

Do you not have modelling and scripting skills, fair enough! To quote Butter's
Quote: "a retard in a badger suit can do this"

and with all the generous free and low-priced media available here, your sure to have the building blocks to a goode game.

im not talking halo 3 or oblivion here though...i'm sorry but it takes like 100 peeps with state-of-the-art tech years to make stuff like that.

So if your hoping to make the next halo, buddy. i recommend you give up because FPSC will never, ever make that sorta thing...

man it takes alotta typing to explain this software

You can tell i'm an old-school gamer, right?
AlanC
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Location: Seattle, WA
Posted: 11th Nov 2007 21:02 Edited at: 11th Nov 2007 21:03
If you wanna,

Make a free roaming, large level game: No

A Sci-Fi Shooter: Yes

An Intense Multiplayer Arena Game: No

My Pros to FPSC:

Easy To Use
Lots of Models, Sounds, etc.
Fun to Use

Cons:
Bad Multiplayer
Lags if you add to much.
Sometimes your enemies can seem stupid. (There are diffrent scripts out there, but sometimes, they still are not that great.)

smiley
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Posted: 11th Nov 2007 21:24
Quote: "non-complex storylines"
actualy you can make complex storylines you just need to know how e.g. you can have players talking in the game, you can have the storyline on your loading screen the secret is that your levels have to be short thats it (thats my opinion) i would get fpsc now espeshaly if you hav vista (u can buy the x10 version) if u hav xp then i would consider it but would probably deside not to and whait till i get vista hope that helps

http://www.ocgames.tk
(sight in development games coming soon)
chees hed
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Location: where you least exspect ( in my house )
Posted: 12th Nov 2007 01:42 Edited at: 12th Nov 2007 01:44
the bottom line: if you want to make Halo look like Pong, x9 is DEFINATELY not what you want. if you want commercial quality to become rich and famous and be able to tease the people who made the Doom series, and have a good computer, get x10

and can you run x10 on XP? i dont need it to be perfect i just want it to b able to run reasonabley good.(without it being a slideshow)

when the chicken crosses the road, he never comes back
Keo C
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Posted: 12th Nov 2007 05:33
Quote: "and can you run x10 on XP?"

No.


Woolfman
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Posted: 12th Nov 2007 07:24 Edited at: 12th Nov 2007 08:12
They just don't want it to run on x9 system but they CAN make it run on x9 system. http://www.youtube.com/watch?v=DaxezrAz9g0 Whats that?!?! FPSC X10 running on a direct x9 system?!? From lee's mouth, yes it's true. Now everyone stop saying that they can't! It's just that they WON'T. For now anyways...

Back on topic I don't think he cares anymore Ladys Man 217 Hasn't reposted in this thread since his first post.
Benjamin
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Posted: 12th Nov 2007 07:59
Quote: "Whats that?!?! X10 running on a direct x9 system?!?"

No, it's DirectX 9. Did you actually watch the video? Lee explains that when the DirectX 10 pipeline in place everything will run with the performance of a proper game.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Woolfman
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Posted: 12th Nov 2007 08:11 Edited at: 12th Nov 2007 08:13
Wow you didn't understand a thing. I added the FPSC next to the X10 so that you can understand what X10 means.
Benjamin
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Posted: 12th Nov 2007 08:51
Wow, I didn't understand?

Do you understand that playing an FPSC X10 game using DirectX 9 is practically impossible because of how slow it is? Because if you had have watched that video, you might know this.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Woolfman
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Posted: 12th Nov 2007 09:01
Yep still not getting it.
Benjamin
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Posted: 12th Nov 2007 09:07
It's quite simple (it's explained in the video, if you will actually watch it).

In that video, the engine is using DX9, but using techniques that only DX10 is capable of at a decent framerate, hence the 20fps that the engine is running at.

If they release a version of FPSC X10 that uses DX9 like this, it is going to run far slower than even the original FPSC, which will make it unsuitable for most systems.

Do you understand now?

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
dark coder
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Posted: 12th Nov 2007 09:18
Ben is correct, other than the geometry shader and possibly a few other things visually almost anything in DX10 can be achieved in DX9. However as explained in the video they will not run anywhere near as fast as in DX10 due to SM4/the unified shader model.

Quote: "if you want commercial quality to become rich and famous and be able to tease the people who made the Doom series, and have a good computer, get x10"


Again I highly doubt this, more shaders will not make your game AAA all of a sudden.

Woolfman
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Posted: 12th Nov 2007 15:18
No Benjamin I'll explain my point to you very simple like. Everyone and their dog has said that FPSC 10 will not run on direct x9. My point is that it does runs, I'm not talking about the speed of it or even the frame rate. All I said is that it RUNS on a Direct X9 systems. Now do you understand?!?! If not i don't know how to say it any simpler.

Yeah your not going to tease Id they are working on a new game engine called Tech 5 and a game called Rage.
Storm 6000
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Posted: 12th Nov 2007 17:21 Edited at: 12th Nov 2007 17:21
@Woolfman Give it a rest please the video you are looking at is an enchanced version of FPSC x9 used to demostrate what was going to be done to create X10, What we are all saying is that now FPSC has actully moved onto Direct X10 it won't run on XP becasue the proper installation of Direct X10 will not run on XP no other reason.

Thanks
Adam
Woolfman
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Posted: 12th Nov 2007 17:57
Storm 6000 Yes yes it was moved on x10 but that still isn't the point. Wow this is really like talking to a wall that has a lot of broken bricks and doesn't understand English.

Still of way off topic. But whatever people like to argue about pointless points.
TGPEG
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Posted: 12th Nov 2007 23:25
Anyway as I said earlier, if you are looking for reasons to buy FPS Creator, go here: Why Should I Get FPS Creator?

Or alternatively, ask me about it there VVV

[center]
dark coder
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Posted: 13th Nov 2007 08:20
Quote: "Wow this is really like talking to a wall that has a lot of broken bricks and doesn't understand English."


Well from what I can see you're the only one not understanding him.

Quote: "No Benjamin I'll explain my point to you very simple like. Everyone and their dog has said that FPSC 10 will not run on direct x9. My point is that it does runs[SIC], I'm not talking about the speed of it or even the frame rate. All I said is that it RUNS on a Direct X9 systems[SIC]. Now do you understand?!?! If not i[SIC] don't know how to say it any simpler."


No, you are incorrect; DirectX 9 systems can NOT run DirectX 10. To run DirectX 10 under Vista you must have a DirectX 10 compatible video card. In the video where Lee talks about FPSC X10 he is running DirectX 9, he is stating that he will be able to get the said graphics running in Vista under DirectX 10 at a higher framerate. Just because he can get the FPSC X10 graphics in DirectX 9(with a low framerate) does not mean he is using DirectX 10.

Benjamin
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Posted: 13th Nov 2007 09:49
Quote: "All I said is that it RUNS on a Direct X9 systems."

No, it doesn't. The prototype in that video might have done, but I'm pretty sure the current version doesn't. And even if it did, so what? It would be unusable because of performance issues.

Quote: "But whatever people like to argue about pointless points."

Yes, they do.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Storm 6000
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Posted: 13th Nov 2007 11:25 Edited at: 13th Nov 2007 11:26
Then I am going to presume you mean all the stuff in x10 can be in x9 if so there is some truth in that and as already stated by the game creators the new x9 engine is going to identical to x10 only taking out the things that physically wont run without dx10 such as texture arrays. Just another good reason to buy it its on the verge of a major upgrade

Thanks
Adam
xplosys
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Playing: FPSC Multiplayer Games
Posted: 13th Nov 2007 23:37
Pardon me while I regress back to the original question.

Very simply stated, there seem to be two major reasons why people buy FPSC, and I'm sure there are variations of the two as well.

Fun and Profit.

When I first saw FPSC, I immediately downloaded and tried the demo. My first thought was: This is something that I can spend endless hours of fun with, and for the price is much better than buying a game that I'll only play once or twice and put away. I was right, as it's been nearly a year and I'm still playing with it, not to mention learning modeling and texturing.

Never did I think of making commercial games or turning any kind of profit from it, which I guess is why I don't understand some of the controversy on the other side of the issue.

So, if you love FPS games as I do, and the thought of making your own is enticing, then I think you will get as much enjoyment as myself and many others here have. If you're thinking about making a profit, then I'm not qualified to respond.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Storm 6000
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Posted: 14th Nov 2007 00:14
in my defence my last post was a reason to get FPSC its going to to be even better soon at no extra charge

xplosys
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Playing: FPSC Multiplayer Games
Posted: 14th Nov 2007 15:12
Storm,

If that was in reference to my statement about getting back on topic, my apologies. It was not directed at you, but I just thought the conversation was turning towards a DirectX argument.

If it had nothing to do with my statement, then nevermind.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Storm 6000
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Posted: 14th Nov 2007 15:21 Edited at: 14th Nov 2007 15:22
Quote: "I just thought the conversation was turning towards a DirectX argument"


Me too thats why my post mentioned that what i was saying was a good reason to get FPSC in an attempt to drag it back on topic. Will be good when lee is done we will have a major update for FPSC and because he is using two source codes that are almost identical we will be getting updates more often than ever, sure is a prime time to buy FPSC really many of us have wait years for this

fallen one
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Posted: 14th Nov 2007 19:43
Well Ive been testing fpsc dx9 somewhat recently, Id say dont get it, if you have the specs for dx10, download the demo when it comes out and see what you think from that.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
fata error
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Posted: 14th Nov 2007 19:56
yep get it.
it is a bit confuseing in the begining but give it time and you will be makeing games in no time
Slayer222
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Posted: 15th Nov 2007 02:43
confusing, lol!

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y

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