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FPSC Classic Product Chat / Animated models - Why I can go (walk) through them?

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Ice Cube
17
Years of Service
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 5th Nov 2007 19:29
Hello everybody!

I have made some animated models using Milkshape 3D. The animations work fine, but when I started to create animated doors I realized that you can go (walk) through them.
I've never checked that before, but it's the same with all of the animated models created in Ms3d.
I think the problem is not Entity Maker this time, because I cannot import these animated models even in Entity Workshop (imports nothing) or Blender (says Python script error).

Does anybody know how to fix that?

Deathead
18
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 5th Nov 2007 19:30
Because when a object is dynamic it doesn't add it as part of the collision. But saying that I wonder why crates have collision.

rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 5th Nov 2007 19:52
If you check out one of the door scripts you will find that collision is on when door closed,when door is open collision gets set to off.
Ensure that your pivot is at the centre of the door when modeling,try walking into the door without opening it to ensure thst the collision bounding box is in correct place,if you can walk through the door when its closed you may find that collision is off centre,try walking around it and so on.

Ice Cube
17
Years of Service
User Offline
Joined: 21st Apr 2007
Location: United Kingdom
Posted: 5th Nov 2007 21:52
Thanks a lot guys!
@Rolfy, you are absolutely right. It works now! I've read somewhere you are one of the best animators here and I see that's true

Cheers!

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