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FPSC Classic Models and Media / Regarding Outdoor Levels, Normal Mapping and so.

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Johny English
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Posted: 18th Nov 2007 08:23
The shaders only work on Windows XP, not in Windows Vista.
That's bad for me.

SIXOFT - This is not just a game, this is a SIXOFT game.
Styloo
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Posted: 18th Nov 2007 11:02
Can I test ?


ps: My PC is in XP !!!

alimpo83
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Posted: 18th Nov 2007 13:31 Edited at: 18th Nov 2007 13:33
I haven't opened any beta testing slots for everyone. Only very few will test them.

But I'll release a small tech demo soon.

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Cheese Cake
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Posted: 18th Nov 2007 15:53
Why do the shaders only work in XP? And not in Vista?

Cheers,
Cheese Cake.


alimpo83
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Posted: 18th Nov 2007 16:48
I don't really know, maybe it's because FPSC isn't totally compatible with Windows Vista.

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Cheese Cake
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Posted: 18th Nov 2007 17:40
Hmmm, yeah i think thats the problem...

But for Computers that can run FPSC on Vista?
Will it still have bugs?

Cause i run Vista...


Cheers,
Cheese Cake.


alimpo83
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Posted: 18th Nov 2007 20:21
Well, I have new updates:

The shaders don't work on Vista IF you are using version 1.07. They work if you use older versions. Probably it has to do with the new light engine.

So, it's fun for everyone again.

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fallen one
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Posted: 19th Nov 2007 17:02 Edited at: 19th Nov 2007 18:30
Quote: "Please, can you make comic shader for free?"

I agree, If you are doing a free sample, id like that one also.

Also, if there is no lights in the map, no lightmaps, and the game is set to ambient light 100%, does the model display as 100 lit, as in your tests with lights in, its a bit grayish, Im wondering if one does the above one can have the toon shader be a 100% bright model, one could even add a illumination shader and have the whole thing white, that may do it also, if any of the above fails.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
s4real
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Posted: 19th Nov 2007 18:21
Little update :

Been messing around with the water shader to see what results we can get with it, I will post some results later on.

For some reason they don't work on my vista fpsc v1.07 but run fine in all the other version's as we know with fpsc this may or maynot work in v1.07 for some people.

alimpo83 done a great job getting these into fpsc.
s4real
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Posted: 20th Nov 2007 10:05
Good News the shaders do work in vista with v1.07, today everything in my fpsc was not working so I've reinstalled it all and the shaders work fine.

best s4
Cheese Cake
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Posted: 20th Nov 2007 10:58 Edited at: 20th Nov 2007 10:59
Ah great!
So the deal is still on? Alimpo?

Quote: "Cheese Cake if you still want to trade little media by some shaders, please send email!"


By the way i am trying to send you an email...
But cant seem to find your mail?.


Cheers,
Cheese Cake.


s4real
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Posted: 20th Nov 2007 13:08
Here is a little vid of wip.

Best s4

http://www.youtube.com/watch?v=7sVwm0XeuKg
alimpo83
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Posted: 20th Nov 2007 13:19
Cheese Cake the deal is still on, my email is toninholimpo@hotmail.com.

S4real the video is good, you're editing the shader textures nicely.

As everyone sees, the shader is very nice

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alimpo83
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Posted: 20th Nov 2007 16:44
UPDATES:

Cheese Cake is the newest Beta Tester, as from now.

Concerning YouTube usage:

There's a guy who claims he achieved all this before me, I would like him to show up and shows us his work. He says he modded the FPSC executable, that's fine, but it's harder and in most ways, more limitative.
For him, just a couple of words: grow up.

Let the others have fun, achieve great things or not, it's none of your business.

Alimpo83

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Nomad Soul
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Posted: 20th Nov 2007 18:00
Awesome job alimpo83 / s4real

It's a shame shader programming is such a rare skill. If you've managed to put these together from amended existing shaders it gives me some hope though.

One thing that worries me is that despite all of the cool new shader creation software e.g. fx composer / mental mill etc, it's a well known fact the created .fx files can't be implemented into FPSC without editing.

Can you provide any information as to what the criteria is for getting a shader to work in FPSC. I'm really interested in this but there is no documentation I've found which explains how shader files work in FPSC, how to amend / create them or even where to start.

If this is all being done purely on guess work from existing shaders, yeah it's really cool to see what you've done here and I congratulate you for bringing such good quality shaders to FPSC but we really need to understand the process if we are going to start seeing significant progression going forward from the community as a whole in this area.

Can't wait to try out the fresnel water shader. I'm guessing that one isn't going to be free.

Nomad
alimpo83
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Posted: 20th Nov 2007 19:53
Thanks Nomad,

It's true I don't understand all the .FX syntax, I'm amending parts of it, trial and error and so, but I'm beginning to understand it. The problem is that every .FX I try to make in those programs you've talked about need to be edited and re-worked, as you say too.

When I release the shaders, I'll include some tutorials about parts of my work, so that everyone can understand the (small) parts I understand.

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some kid
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Posted: 6th Dec 2007 21:45
nice. cool job on the alien pack. now make an alien monster to go with it

fools! I'l destroy them alll!!!! HAHAHAHAHAHA *cough* *cough* And neo lives! he and elvis stole my car!
Styloo
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Posted: 7th Dec 2007 18:26
any news of this pack ?


Just click to show the ShowCase
alimpo83
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Posted: 9th Dec 2007 18:52
A Little Update to all:

I'm not having any time to work on this, hopefully I can use some of the few days of Christmas vacation I have to give it a boost.

Till then,

Alimpo83

Beta Testers Updates:

Disturbing 13 is the new beta tester.

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Disturbing 13
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Posted: 11th Dec 2007 00:16
One thing I'm definitely itrested in for Grave Danger is the red aura one. Did you ever get that one to work without turning the whole character red, leaving a red outline around the character? I would definitely love that for bosses wich are demons.

Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 11th Dec 2007 03:13
alimpo83 - WOW, Ive only just had time to look over things around this forum. And all I can say is, this is freaking me out.
Only half of the comments here I understand and its a good thing there is people like you yourself, getting stuck in to work stuff out.
Good luck with all this, its great to see S4 and D13 giving you a hand, wise picks.

Keep up the great work, and my fav was the metal one on your tube clip.

Working on a new title, planning in progress.
Disturbing 13
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Posted: 4th Feb 2008 23:17 Edited at: 4th Feb 2008 23:18
Here is my first experimentation with the cartoon shader. It works well with any model but if you purposely create your model and texture to look cartoon like then you get some nice results. This is for my MP game 'Spyder' wich was heavily influenced by TF2 and should be a 16 player MP with Lemur as well I'll start a new Thread on it, but this was my way of testing 2 different terrific additions to FPSC. This is a powerful close combat combatant named 'DocSterlok' More on 'Spyder' later For now enjoy what Alimpo's awsome shaders can do.


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Cheese Cake
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Posted: 5th Feb 2008 09:36
Ahh...That looks very very very nice!

Alimpo. Any progress on the shaders?!?
Cause i seriously think that you could sell this pack if it is done.

alimpo83
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Posted: 5th Feb 2008 10:43
I'm preparing it right now, sooner than I tought(I hadn't it scheduled for release) but now I'm more committed to it.

I have much work in the real life, but I'll try to prepare everything as soon as I can.



Nomad Soul
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Posted: 5th Feb 2008 11:05
Yeah

A volume 1 at least would be nice for those shaders which you do already have working as from what I've seen that would be an amount worthy of a pack release.

You mentioned about releasing a couple of shaders for free. Is there any chance of these appearing soon or are they being made available when the pack goes on sale?

Cheers
alimpo83
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Posted: 5th Feb 2008 11:41 Edited at: 5th Feb 2008 11:43
Well, since I've decided what to do, I might as well release the info.
I've decided to release 6 shaders for free when buying my new WW2 Pack, which will have a great buying value.

You'll get:

About 10 models:
- Wrecked buildings
- cement block(to prevent vehicles from getting through, in WW2)
- Metal Structures
- Snow Obstacle
- Pine Tree

and

-Cartoon Shader
-Aura Shader
-Instant Turn to Undead Shader
-Ghost Shader
-Shiny Metal Shader (100% Compatible and light affected)
-(Fake) Fresnel Water Shader

Have not decided the price and I am writing the help files and hints. But will be released soon, as soon as I can.

You'll get a completely new look to FPSC, as shown in the pic above, where you can see a model that is using the Cartoon Shader; the model is a great work by Disturbing13.

Leaning Objects To The Side
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Posted: 5th Feb 2008 14:32
alimpo83, I can't wait until you release this pack ...i will buy it for sure. AWESOME Job! By The Way. Keep up the good work.


Cheers,
Tanya.
Disturbing 13
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Posted: 5th Feb 2008 16:41
The cool thing about the shaders is they work on any entity, just by right clicking and applying it to the properties. So any game can potentially be cellshaded, aura shaded, or metalic. Great work and I look forward to seeing your models offered with the pack. Once again great work on the shaders!

fallen one
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Posted: 5th Feb 2008 17:11 Edited at: 5th Feb 2008 17:18
rather than give them for free, or a bonus with a pack, why not sell both seperatly.
Personally Im looking forward to the cell shader, been wanting that one for some time. I had this written off, its good to see its picked up again. I like the new cell shader shot, would love to see in in a whole enviroment, not just character, I cant remember if you said its entities only shader, still useable if only entities can be used, creative texturing could help with the segments if they are a non point.

Evil Things Most Foulhttp://www.avantivitastudios.com/
alimpo83
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Posted: 5th Feb 2008 20:30
Thanks Tanya and D13.

fallen one, the cartoon shader works only on entities, but if you create cartoonish textures you really don't need it for segments: TF2 or XIII don't use the shader on walls, mountains and so, just cartoon texturing.

fallen one
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Posted: 5th Feb 2008 23:27
Cartoon shader didnt work with lighting if I remember? one has to use it without having any lighting in the game?

Evil Things Most Foulhttp://www.avantivitastudios.com/
Disturbing 13
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Posted: 6th Feb 2008 05:29
mine works with lighting just fine. I just have my normal map and illumination map on it and it works just fine. What it doesnt work with is fog. With fog on it changes the whole character to the color of the fog, but fog really takes away from the crispness of cellshadeing anyway.

s4real
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Posted: 6th Feb 2008 14:48
The shader def looks good on your model d13 nce work both of u.

Best s4

fallen one
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Posted: 6th Feb 2008 15:45
Quote: "I just have my normal map and illumination map on it and it works just fine."

Is the illumination map to give it 100% diffuse, so you can light the map, but the model must be 100% lit, or it doesnt work, so in game it will always be full brightness, light will not effect it at all.

Evil Things Most Foulhttp://www.avantivitastudios.com/

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