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FPSC Classic Product Chat / Transparency

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5dollar Love You Loooong Time
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Posted: 12th Nov 2007 00:33
Is it possible to have a static entity (like in Multiplayer) with a semi transparent texture aplied, come out smoothly, with full shader effects and full lighting..? Ive seen the windows in multiplayer is semi-transparent, and when I apply a semi-transparent texture to somthing, It just doesnt appear, only the shadow?
fallen one
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Posted: 12th Nov 2007 14:33 Edited at: 12th Nov 2007 14:38
Im looking to do the same, well almost.

I want semi transparency in a segment,
I've tried 1 bit alpha dds1, that just gives a mask, when trying dds3 and 5 for semi transparency created by an alpha, in game the segment is just invisible, was alright in the segment editor program, what's the deal on semi transparency on segments, how is it done or is it possible.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
5dollar Love You Loooong Time
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Posted: 12th Nov 2007 16:20
Yes!
Someone please help if you know the awnser!
I think it should be possible, since the windows in multiplayer are static, and semi transparent..There must be a way!
fallen one
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Posted: 12th Nov 2007 16:23
Im not sure if and semi transparency is done with a shader and not an alpha map.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
5dollar Love You Loooong Time
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Posted: 12th Nov 2007 16:39
Nah, I think its definitly a alpha map.. I noticed that the shader "CUBEENT" makes dynamic entities transparent..but magicly vanishes static entities... THERE REALLY MUST BE A WAY THOUGH.. I remember once making semi-transparent wall sagments, and it worked greatly, then, when building the game they didnt appear.. I think a transpoarent object should have no shader on, but then again, the window has!? Oh.. Confusion!!
Deathead
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Posted: 12th Nov 2007 17:17
Yes you can, Its part of the texture. You make a texture with transparency and it shows.

[href]http://www.freewebs.com/deatheadstudios/

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5dollar Love You Loooong Time
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Posted: 12th Nov 2007 17:42
No, if I ad a semi-transparent object to a static entity it doesn't appear.. if tried many combinations, with and without shaders, different shaders, diffrent settings in prefrences, diffrent numbers in the "transparancy" field.. if even added a "texture_a_I.dds" to go with the "texture_a_D2.dds" like the window entity uses.. so its not that simple im sorry to say..
fallen one
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Posted: 12th Nov 2007 17:46 Edited at: 12th Nov 2007 17:56
I just did a test on segments, only 1 bit alpha worked out, and others, no chance, the backgound was masked black, with just white lazer beam design across it, it wouldnt do it, yes in the segment editor, no in game, so no graduated tone being maked, Ill try a .png see if that works.
doesnt support .png, so for doing fine maks is a no, no, as 1 bit alphas are only good for grid shapes.
So I am stumped here, no transparency or graduated masks.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
Deathead
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Posted: 12th Nov 2007 18:58
Quote: " so its not that simple im sorry to say.. "
Well seeing that I made loads of fpsc ready models one with transparency, I really don't know then.

[href]http://www.freewebs.com/deatheadstudios/

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fallen one
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Posted: 12th Nov 2007 19:01
was this entities or segments?

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
Deathead
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Posted: 12th Nov 2007 19:03
Entities.

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rolfy
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Posted: 12th Nov 2007 19:06
Quote: "Ive seen the windows in multiplayer is semi-transparent"

The windows are entities,built into segment in the same way as doors.You could try using one of the window fpe's applied to your semi transparent wall and place in segment creator,export this as a segment and then bring it into fpsc.

Deathead
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Posted: 12th Nov 2007 19:15
Ok. I made a semi-transparent sphere and will so you its the texture which is applied to it.

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fallen one
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Posted: 12th Nov 2007 19:26 Edited at: 12th Nov 2007 21:11
Quote: "Ok. I made a semi-transparent sphere and will so you its the texture which is applied to it"


well if its an entity, then its not an issue if entities work, its segments, so if the sphere is a segment then thats good, if not then its not solving the problem.

fiddled with the fps, I dont know the engine very well, I cant see how this works at all. the windows in segments use a texture with the wrong file type, they are dds but say TGA, TGA will not support alphas, so what this I dont know, materials are listed as 17, that must be glass, not sure, mine was using 3, metal, anyway I tried changing its referance to a non exsistant TGA, as the windows do, and changing its material to 17, didnt do a thing, Ive no idea what to do with this at all.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
5dollar Love You Loooong Time
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Posted: 12th Nov 2007 23:09
Quote: "Ok. I made a semi-transparent sphere and will so you its the texture which is applied to it"

No, thats not the prob.. You did not specify whether your sphere was static or not? cause on dynamic objects my texture works?
fallen one
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Posted: 12th Nov 2007 23:22
what about segments, how do you make them work.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
5dollar Love You Loooong Time
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Posted: 13th Nov 2007 15:25
whai u soo sai lent deathhead?
Please help!

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