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3 Dimensional Chat / Maya + Windows x64 = Disaster?

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John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 12th Nov 2007 19:15
Hey, I recently switched over to XP Pro x64 because normal old 32bit windows was detecting my 4gb of RAM as some crazy like 3.27GB of RAM. I know, not a big deal, but hey - I wanted the whole 4gb, and instead of going and messing with stuff in BIOS, I figured I'd just go 64bit. Ive installed Maya 2008 x64 and I have a very strange bug.

Occasionally, while tracking around the 3D Viewport, my camera will "snag" on one frame, and if I try to continue tracking around, the camera will snap back to this frame. The only way to continue working is to either window/maximize Maya, or to double tap spacebar in order to go 4 view and back to perspective. I did some research, and talked to my professor. He suggested going into the nVidia control panel and turning Maya to Single Display Performance (I have 2 monitors) and on a forum I read to turn Threaded Optimization to OFF, which I did; however I still have this strange error. Anyone had this before and found a solution?

Heres my system stuff that matters...

OS: Windows XP Pro x64 SP2
GPU: nVidia GeForce 8800GTS 640mb
CPU: Intel Core2 Duo E6750 2.66GHz
Two Hanns-G HW194D Displays configured for Duelview
Tested on Maya 8.5 x64 SP1 and Maya 2008 x64


Any help greatly appreciated
John


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5Louiz
18
Years of Service
User Offline
Joined: 15th Nov 2006
Location: Brasil
Posted: 13th Nov 2007 14:09
Sounds like a problem regarding graphics library. I had a similar problem with Blender in a machine that had damaged OpenGL. The program loaded correctly, and even displayed the 3D view port. But when I tried to perform any change that required view port update, the program became unresponsive.

Did you try reinstalling DX10 and OpenGL, or what ever Maya uses in the view port?

Cheers.

Alucard94
17
Years of Service
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 13th Nov 2007 15:17
pff windows, once you go mac you never go back

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 13th Nov 2007 16:56
Louiz - I've done a bunch of research on the issue, and yeah - it seems like it is an OpenGL issue. I guess OpenGL scales the image incorrectly due to the two monitors (it gets confused, heh) and then goes back to the last known correctly scaled good 'frame' and displays that in the viewport until you refresh it - kind of odd, dunno if any fix would work though >_<

Alucard: Heh, I guess if I needed a few thousand dollar machine to word process and use the internet, I would go with a mac I work on macs/pc's hours each day, and to my experience, PC's have just been incredibly more stable- even when working with Photoshop / Flash / Illustrator. All my friends with Mac's have tons of issues with Maya - even more than I do with XP x64


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Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 13th Nov 2007 18:50
Well, you see I am running on the new aluminum imac and I am still a kid(kinda) so I don't sit around all day and write eeh letters? I actually run windows on my mac when I want to play games, all my other stuff is mac, and I am running maya(PLE but still) with no issues what soever, and photoshop cs3 takes dum dum duuum 4-6 secs to open and I atleast think that that is pretty darn good, and the software runs with no issues. Also I think that a 20" machine that has the computer imbedded in the screen is actually better than most new computers out there, and for the record, is thinner than my second 20" Dell screen which is just a screen... MACS FTW!!!!!(I am running windows using bootcamp which lets me choose OS at startup, and it runs everything just aswell on windows as any other machine out there)


Yeah I am a mac fanboi

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?

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