Quote: "fallen one
I have done this by using a custom floor segment but the only problem with the custom segment is that the enemy (characters) AI will not be able to walk on them. I think it's the same kind of problem with collision on uneven terrain which has been covered here in the Forum many times before."
I missed this then, so its a no go, you cant have a game and not have enemies walk on the floor.
Had a play with it, you can make it work by having a proper segment under it, so what you do is dont delete the segment floor of the room, then you place on top the segment of the false floor, then it works and the monsters can walk on it. Im amazed TGC dont sort this, you should be able to change floors and not have the walls change, no one ever thinks of these things either, has it been added to fpsc dx10?
I think placing 2 segment on top of each other will make the games even more resource hungry, it may just be better to make the walls have ever floor varient instead, it sticks the amount of segments up no end, by a factor of segments x the number of floors, thats a lot more segments created.