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FPSC Classic Product Chat / Rendering fault lines

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fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 13th Nov 2007 21:37
I belive a picture san say what the problem is.



Can you see the fault lines, we have them where the hole punches the walls, and see the segment, the lighting is not blended, it fails as it goes over the segments and shows them up, as we can see in the floor image.

Whats the solution?

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 14th Nov 2007 00:27
I think it may be solved by the light quality in the ini, it was on 10 I put it up to quality 100, not sure if the helps it 100%. The windows didnt have problems, but I notice now and again slight lines on segment floors, not always, but now and again.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 14th Nov 2007 16:17
Quote: "I think it may be solved by the light quality in the ini, it was on 10 I put it up to quality 100, not sure if the helps it 100%"


I'm not sure, but I think the light quality was reduced in a recent update to solve a problem with levels not building, or with multiple levels building. You may find that with quality that high, you once again have building problems.

Best.

I'm sorry, my answers are limited. You must ask the right question.

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