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Geek Culture / Is object-orientated programming slower than procedural?

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Shadow
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Posted: 16th Jun 2003 00:45 Edited at: 16th Jun 2003 00:46
The running of the program that is, not the typing of code.
MrTAToad
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Posted: 16th Jun 2003 00:47
It can be due to the ability to overload functions etc. Usually its not noticable...

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BatVink
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Posted: 16th Jun 2003 01:18 Edited at: 16th Jun 2003 01:19
I would only worry about it for a huge application, or a very intensive application.

Even then, the benefits usually outweigh the disadvantages. And we'll be on 6 - 8 GHz processors in 3 years.

Thanks in advance.
All the Best,
StevieVee
Shadow Robert
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Posted: 16th Jun 2003 06:42
depends what your doing... and the languages you have in mind...
most of the time its a case of the right tool for the right job.

example would be Drivers for say a USB Joypad.
you would use the OOL C++ to interface the retrieved data to DirectX, however you'd use ASM to actually gather the data.

you do this because C++ has the interaction level to interface devices and carry out multiple operations at one time, whereas ASM you can read devices/port data directly in realtime ... this allows the device to be in sync rather than having to wait for the program sync.

Shaders are another example of when you can do this, however HLSL & Cg are changing this fact so you can use a Higher Descriptive Language.

that said, a proc langauage like PureBASIC would hold no intrinsic speed over C++ ... they both compile and run at basically the same speed - C++ will run slightly slower due to the overhead of the OOL, however on the whole that overhead is approx .006ns/operation so it isn't likely to really affect you.

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Shadow
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Posted: 16th Jun 2003 19:28
Thanks. I was just curious as I was revising my computing A-Level and the question occurred to me.

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