I think the title says most of what's wrong.
Yes, I'm using the source. Yeah, I'd kinda like to know how they fixed it.
No, it's not my mod that caused it to mess up. I recompiled the source code provided for download, and it's still giving me the same issue.
I looked into the latest update's documentation for a possible fix, and I found this line in there:
* Fixed bug causing all dynamic light indexes to be lost when saved out to .LGT universe file (flickering lights work in final EXE)
That was in the list under "V1.0.4 RC8"
Well, the same problem happens with the original executable that came with FPSC, V1.0
Yeah, I feel kidna stupid not understanding exactly what the note in the documentation of fixes means or how to go about doing what they did to the source.
Does anyone who had a hand in creating the source even read threads on this board? If they do, maybe you can help me out and clue me in on what exactly got fixed to squish this bug? Please?
The one and only,
~PlystirE~
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