hi everybody, I've not been able to post for a few months due to working away and the like, but now am free for a few months so have some time to crack on.
My question is how do you guys go about manging resources in game, images, models, sounds etc. I have my own class that assigns id's, creates, destroys, changes the resources as needed, all this is done through a custom dictionary. Ive structured it to get items through name or number and when ever the game needs something it calls to create the item through the manager. I was thinking that this way all in game objects can know about each other very easily and pass relevant data etc
Is this the approach you guys take? any advice or hints?
edit : removed the last bit of that line. Dunno where i was going with that at all!!!!
cheers!
mark