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FPSC Classic Product Chat / Loading between levels...

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Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 18th Nov 2007 19:00 Edited at: 18th Nov 2007 19:01
I have recently played Half Life 2, and i noticed that the frame rate waas fairly high. Then i noticed that one of the reasons that it played fast was because it loaded different parts of the level when you got to a certain point, making you able to roam across a massive level back and forth with no lag! How can i do this, if possible? It would make the levels much better with fpsc x9...

thanks!

I am The Master. You will obey me!
Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 18th Nov 2007 19:55
isnt possible.


Cheers,
Cheese Cake.


TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 18th Nov 2007 19:59
cheese cake's right. without a source mod, it aint gonna happen

[center]
butyouman
18
Years of Service
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Joined: 7th May 2006
Location:
Posted: 18th Nov 2007 20:15
I Disagree You could do this but it would take alot of work u need to make several copys of the level for instance say im walking down a hallway and iv played for a while and want it to load i would make a winzone and then open the map again and deleat all of the area that i already walked throught and make an invisble wall that way i can continue throught my level so it looks like it didnt change levels but just reloaded.

Slipknot Rules
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 18th Nov 2007 22:01
Quote: "for instance say im walking down a hallway and iv played for a while and want it to load i would make a winzone"


So how many winzones does your version of FPSC allow per level? And then you would load the level again? And how many copies of that level would you have to compile in a row? And what about when the player decides he would like to move on the the next level? Does he have to play through all the duplicate levels to get there?


Not Possible.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 18th Nov 2007 22:31
why not trigger teleportation to a separate part that was created to look like a specific area you want the player to fall back to?


Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 18th Nov 2007 22:51
I had this idea:

You would have to make an skybox model. (custom)
Apply a sky texture on it.
The size have to be like: height - around 8 segs, width - 40x40.
Put it into the center of the grid.
(so it its basically box that keeps the grid in it)
Now make your level...
And when you are ready, then go the 9th floor of the segments.
And start on the second part of the level...

The problem is - it would have to load lots of stuff...
lighting - entities - segments...etc..etc.
And it would probably look weird in the first part of the level.
Since the skybox is very close to the ground.


Cheers,
Cheese Cake.


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