ok, i've got someone making 2d levels for a game - they are making them out of tiles - so you would have a level like:
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00#
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00#
00,00,00,00,00,00,01,01,01,01,01,01,01,01,01,01,01,01,01,01#
00,00,00,00,00,01,00,00,00,00,00,00,00,00,00,00,00,00,00,00#
00,00,00,00,01,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00#
00,00,00,01,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00#
00,00,01,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00#
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00#
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00#
01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,00,00#
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00#
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,01,01#
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,01,00,00#
00,02,00,00,00,00,00,00,00,00,00,00,00,00,00,00,01,00,00,00#
01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01,01#
01 is a tile, 02 is player start position and 00 is transparent. the # sign is the end of the line.
i've loaded it up to read but how would i get dbpro the put the right image in that place? all the maps are the same width and height so it doesn't need positions.
does anyone have any ideas? i really need these to load right.
thanks.
thanks to deathead for the sig! please Click on it!