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Code Snippets / Smth like car physics

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LaWay
21
Years of Service
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Joined: 16th Jun 2003
Location:
Posted: 16th Jun 2003 12:01
This is my simplified realisation of direct movement car physics...
No media required. Car is turning, but without physics
REDOXODER
22
Years of Service
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Joined: 11th Oct 2002
Location:
Posted: 17th Jun 2003 00:09
does work for me... :-s


message :" can't creat"

Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 17th Jun 2003 01:05
Its 2D. Any plans to work on a 3D engine with pitching and rolling?

Machine: P4 2200, 1GB RAM, GeForce4 64MB, Audigy Platinum
http://www.breakbeat-terrorism.co.uk
(It's not all about the coding)
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 17th Jun 2003 08:19
its actually a 3d representation but yes no pitch or roll it seems yet. X and Z

Its a good little example

DBP only kids if u only have classic

n3t3r453r
22
Years of Service
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Joined: 8th Nov 2002
Location: Russia
Posted: 17th Jun 2003 08:37 Edited at: 17th Jun 2003 08:38
only 4 tranmissions??? this remembers me something

I'd like to change the world, but God doesn't want to give me sources!
LaWay
21
Years of Service
User Offline
Joined: 16th Jun 2003
Location:
Posted: 17th Jun 2003 13:31
You can simply add transmittions if you want The problem in setting right values for car.cd & car.engineStep. I lost 1 hour to set those values. Is any enchansements you can offer?

PS. Sorry for my English.

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