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3 Dimensional Chat / New to modelling

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Zombie 20
17
Years of Service
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 19th Nov 2007 11:53 Edited at: 19th Nov 2007 12:03
Hello all, I believe this is one of the only times I've stopped in here, I have never modelled before so I want to show my first model done in blender. Its a crate/trash can I'm going to use, please I could use any tips folks could offer, criticism is welcome, but please we all know what criticism is and what bashing is so please don't. Well without further or do, its an honor to be in this part of dev and here is the model.

hold on, will post a pic of it as well. okay its being a jerk, here is the file nonetheless.

[img][/img]

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

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5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 19th Nov 2007 13:06 Edited at: 19th Nov 2007 13:07
hmm.. Critics:

You have an inconsistent mesh. I do not understand the method you used to make it, but I recommend to practice more extrusion (select vertices, edges or faces and press E). If you select one vertex of the corner and move it, you will see that there are coincident edges, and that is in the list of things that make the mesh inconsistent, UV mapping more difficult, bugs related to z-depth in the rendering engine (in blender and in the game engine that you use).

I made a quick example for you to look at. There is a box wit edge loops (in edit mode, press K -> Loop cut -> click on an edge -> drag the line -> click again or press enter); and there is the same mesh with all of the borders extruded and scaled up (select all of the faces of the border and pressed E -> press S -> drag the mouse -> press enter or click. Of course, using this operation requires further tweaks. Open the .blend and you will see what you need to tweak.

Welcome. And have a peaceful learning journey.

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Zombie 20
17
Years of Service
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 19th Nov 2007 13:13
Thank you very much, I will download that when I get up later today, I'm waving farewell to daylight for now, I need a nap . I have found using a tiny mousepad on a laptop is difficult but as much that it will make me stop modelling. Thank you for the criticism, I hope you will all see improvements in my future postings and thank you again for being so kind .

Have a good day and do the best you can and let the rest work it out .

zombie

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

Alucard94
17
Years of Service
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 19th Nov 2007 15:32
uuhm image?

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alsan
19
Years of Service
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Joined: 20th May 2005
Location: Germany - Nähe Kassel
Posted: 19th Nov 2007 15:51
Or a .x file because I don't have Blender installed.

Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 19th Nov 2007 16:05
Hey Zombie:

Not seen your model as I don't have blender installed and as I can't use my 3D modelling comp to access the internet at the moment, I wouldn't be able to open it any way, so an image would help my man.

First of all, I know I'll have my head bitten off, but you've chosen one of the 3D apps that most people have a difficult learning curve with - Blender is great, but I don't whole heartedly recommend it when you're on your hands and knees, though it does have a good community and a good set of tutorials. Me, I never found myself learning. If you do find that, start your learning in Wings 3D(I'd recommend something else, but wings is free, and it's useful)

Also, I do have a few tutorials on the net, unfortunately most of them on a website whose host no longer exists, luckily I saved a couple and they're on my new website:

3D Basics Tutorial 1 (Part 2 is missing, but it just puts the techniques into practice really)
http://seppuku-arts.66ghz.com/seppuku05/index.php?option=com_content&task=view&id=14&Itemid=9
Very Basic Character modelling Tutorial for Beginners (I made sure this was understandable, easy and make use of little tools as possible for a general wide ranged application)
http://seppuku-arts.66ghz.com/seppuku05/index.php?option=com_content&task=view&id=15&Itemid=1



Neither are for blender, but the good thing is, you'll find a lot of modelling tutorials are pretty much universal - even if they don't use the exact same tool you can also work your way around it, hence the point of my 3D Modelling Basic tutorial 1, which I made because I noticed people were scared by things like the Joan of Arc tutorial because it's for 3DS max and what they're doing in the tut isn't possible in their program - but reality is, I never used the same technique, just the same process.

I love Nancy DrewG, but not insert brain here
Zombie 20
17
Years of Service
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 24th Nov 2007 10:48
Sorry, haven't visited this page in a bit, I'm not gonna post anything until I see I'm getting better.

Seppuku- Thanks mate, I appreciate it, I'll take a look at those.

To all-Thanks for the support and for tips, I'm on my journey to be a jack of all trades.

zombie


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
discostu
20
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Joined: 30th May 2004
Location:
Posted: 24th Nov 2007 14:43
just be careful you dont become a jack of all trades master or none

but good luck

cletus that aint no racoon now get me some proper roadkill

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